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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_autoload_settings.cpp
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Author
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-06-25
Remove extra addition to tree of editor autoloads
George Marques
2018-06-18
Fix order to register autoloads in-editor
George Marques
2018-06-09
Fix drag and drop autoload
volzhs
2018-05-22
Only add autoloads in editor if they have tool scripts
George Marques
2018-05-01
Enable autoload in editor
George Marques
2018-03-11
Fix column width on AutoLoad table on hidpi displays
Bernhard Liebl
2018-02-19
Merge pull request #16709 from willnationsdev/autoload-edit
Rémi Verschelde
2018-02-14
Enable EditorPlugin to add/remove autoloads
Will Nations
2018-02-14
Merge pull request #15260 from sersoong/master-addopeninprojectsettings
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-02
Add open feature to editor autoload settings
sersoong
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-17
Clean up setting dialogues a bit.
Ray Koopa
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-09-27
Fix remove icon in autoload panel
Guilherme Felipe
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-18
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
Juan Linietsky
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde