Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-06 | Merge pull request #35068 from akien-mga/containers-mouse-filter-pass | Rémi Verschelde | |
Use MOUSE_FILTER_PASS for all containers | |||
2020-01-19 | fix audio buses editor not save, close #26683 | RaphaelHunter | |
2020-01-13 | Use MOUSE_FILTER_PASS for all containers (but PanelContainer) | Rémi Verschelde | |
Containers are meant to forward mouse input to their the Controls they contain. PanelContainer has a visible Panel stylebox, so it still defaults to STOP. Fixes #34933. | |||
2020-01-04 | Makes more strings translatable | Haoyu Qiu | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-11-08 | Fixed initial title in audio buses editor | Danil Alexeev | |
Previously, 'default_bus_layout.tres' was always displayed at startup, even if 'audio/default_bus_layout' was changed in Project Settings. | |||
2019-09-25 | Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it | Michael Alexsander Silva Dias | |
2019-09-23 | Merge pull request #32021 from Calinou/editor-audio-bus-snapping | Rémi Verschelde | |
Implement snapping in the audio bus editor | |||
2019-09-23 | Merge pull request #32055 from qarmin/some_code_fixes | Rémi Verschelde | |
Changed some code found by Clang Tidy and Coverity | |||
2019-09-22 | Changed some code found by Clang Tidy and Coverity | qarmin | |
2019-09-07 | Implement snapping in the audio bus editor | Hugo Locurcio | |
Holding Ctrl will round the value to the nearest decibel. | |||
2019-09-06 | Display audio buses' current volume in a tooltip when hovering slider | Hugo Locurcio | |
This also removes an unused editor icon. This closes #30884. | |||
2019-07-08 | Use base `Color()` constructors instead of `Color::html()` | Hugo Locurcio | |
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated. | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-09 | Enhancements for the audio bus editor | Michael Alexsander Silva Dias | |
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-04-08 | Change font of audio notches to default font | Guilherme Felipe | |
2019-04-08 | Merge pull request #27644 from lupoDharkael/bus | Rémi Verschelde | |
Allow default audio bus layout modification | |||
2019-04-07 | Merge pull request #25810 from TheYokai/mixer_improvements | Rémi Verschelde | |
New Nonlinear Audio Bus Fader | |||
2019-04-06 | New Nonlinear Audio Bus Mixer | Eoin O'Neill | |
This patch changes the audio mixer faders to use a non-linear algorithm for volume control. The intention is to make Godot's audio faders be more like those found in professional audio equipment and programs. It is an exponential equation which intends to counter-act the logarithmic nature of human hearing. The effect of this is a more usable audio mixer with more emphasis on the values that make the most difference to the mix. It also changes the audio level notch widget to be less static and thus supports changing the scaling factor of the audio faders. | |||
2019-04-05 | Allow default audio bus layout modification | lupoDharkael | |
2019-02-21 | Make translatable some undo/redo operations in the editor | Michael Alexsander Silva Dias | |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-12 | EditorAudioBuses: Fix wrong tooltip for "Add Bus" | merumelu | |
2019-01-24 | Adds color to the audio buses buttons | groud | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-11 | Fix EditorAudioBuses not updating when changing to a device with different ↵ | Marcelo Fernandez | |
channels | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-03-13 | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | |
Update icons when theme changed | |||
2018-03-02 | EditorAudioBus: expand effects list | Poommetee Ketson | |
2018-02-28 | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | |
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-02 | Some untranslated UI strings | Unknown | |
2017-10-01 | EditorAudioBus: restore delete option on master bus | Poommetee Ketson | |
2017-09-25 | Improved audio buses editor | Daniel J. Ramirez | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-12 | Fixed issues with surround sound on audio server | Marcelo Fernandez | |
2017-09-06 | Added an option to reset the bus volume to 0db | Marcelo Fernandez | |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Node: Add debug info to add_child reparenting check | Rémi Verschelde | |
Use it to remove buggy add_child in EditorAudioBus | |||
2017-08-26 | EditorAudioBus: Rename delete_popup, disable delete for Master | Poommetee Ketson | |
Rename `delete_popup` to `bus_popup` Rename `_delete_pressed` to `_bus_popup_pressed` Disable 'Delete Bus' option for Master Bus | |||
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ |