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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_audio_buses.cpp
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Author
2017-09-06
Added an option to reset the bus volume to 0db
Marcelo Fernandez
2017-09-02
Fix use of unitialized variables
Hein-Pieter van Braam
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-26
Node: Add debug info to add_child reparenting check
Rémi Verschelde
2017-08-26
EditorAudioBus: Rename delete_popup, disable delete for Master
Poommetee Ketson
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-18
-Volume sliders, mute, solo and fx bypass are functional, closes #9021
Juan Linietsky
2017-08-10
Fixes to buses editor
Daniel J. Ramirez
2017-08-08
Several ui improvements (mostly margins)
Daniel J. Ramirez
2017-07-12
Added some missing icons, fixed some ui icons
Daniel J. Ramirez
2017-06-07
Fix: audio buses buttons hard to see if pressed or not
Gilles Roudiere
2017-06-04
renamed all Rect2.pos to Rect2.position
alexholly
2017-06-03
InputEvent: Renamed "pos" property to "position"
Andreas Haas
2017-05-22
Fix errors on engine startup.
Andreas Haas
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-10
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde