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path: root/editor/editor_audio_buses.cpp
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2020-03-01Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodesRémi Verschelde
Fix non-latin layout scancodes on Linux, adds access to physical scancodes.
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-25Rename `scancode` to `keycode`.bruvzg
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-02-06Merge pull request #35068 from akien-mga/containers-mouse-filter-passRémi Verschelde
Use MOUSE_FILTER_PASS for all containers
2020-01-19fix audio buses editor not save, close #26683RaphaelHunter
2020-01-13Use MOUSE_FILTER_PASS for all containers (but PanelContainer)Rémi Verschelde
Containers are meant to forward mouse input to their the Controls they contain. PanelContainer has a visible Panel stylebox, so it still defaults to STOP. Fixes #34933.
2020-01-04Makes more strings translatableHaoyu Qiu
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-11-08Fixed initial title in audio buses editorDanil Alexeev
Previously, 'default_bus_layout.tres' was always displayed at startup, even if 'audio/default_bus_layout' was changed in Project Settings.
2019-09-25Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak itMichael Alexsander Silva Dias
2019-09-23Merge pull request #32021 from Calinou/editor-audio-bus-snappingRémi Verschelde
Implement snapping in the audio bus editor
2019-09-23Merge pull request #32055 from qarmin/some_code_fixesRémi Verschelde
Changed some code found by Clang Tidy and Coverity
2019-09-22Changed some code found by Clang Tidy and Coverityqarmin
2019-09-07Implement snapping in the audio bus editorHugo Locurcio
Holding Ctrl will round the value to the nearest decibel.
2019-09-06Display audio buses' current volume in a tooltip when hovering sliderHugo Locurcio
This also removes an unused editor icon. This closes #30884.
2019-07-08Use base `Color()` constructors instead of `Color::html()`Hugo Locurcio
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated.
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-09Enhancements for the audio bus editorMichael Alexsander Silva Dias
2019-05-19Fix typos with codespellRémi Verschelde
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-04-08Change font of audio notches to default fontGuilherme Felipe
2019-04-08Merge pull request #27644 from lupoDharkael/busRémi Verschelde
Allow default audio bus layout modification
2019-04-07Merge pull request #25810 from TheYokai/mixer_improvementsRémi Verschelde
New Nonlinear Audio Bus Fader
2019-04-06New Nonlinear Audio Bus MixerEoin O'Neill
This patch changes the audio mixer faders to use a non-linear algorithm for volume control. The intention is to make Godot's audio faders be more like those found in professional audio equipment and programs. It is an exponential equation which intends to counter-act the logarithmic nature of human hearing. The effect of this is a more usable audio mixer with more emphasis on the values that make the most difference to the mix. It also changes the audio level notch widget to be less static and thus supports changing the scaling factor of the audio faders.
2019-04-05Allow default audio bus layout modificationlupoDharkael
2019-02-21Make translatable some undo/redo operations in the editorMichael Alexsander Silva Dias
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-12EditorAudioBuses: Fix wrong tooltip for "Add Bus"merumelu
2019-01-24Adds color to the audio buses buttonsgroud
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-11Fix EditorAudioBuses not updating when changing to a device with different ↵Marcelo Fernandez
channels
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-03-13Merge pull request #17013 from Noshyaar/themeRémi Verschelde
Update icons when theme changed
2018-03-02EditorAudioBus: expand effects listPoommetee Ketson
2018-02-28Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam
2018-02-25Update icons when theme changedPoommetee Ketson
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-02Some untranslated UI stringsUnknown
2017-10-01EditorAudioBus: restore delete option on master busPoommetee Ketson
2017-09-25Improved audio buses editorDaniel J. Ramirez
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-12Fixed issues with surround sound on audio serverMarcelo Fernandez
2017-09-06Added an option to reset the bus volume to 0dbMarcelo Fernandez
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
The second in my quest to make Godot 3.x compile with -Werror on GCC7