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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_audio_buses.cpp
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Author
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-12
Allow negative indexes in ItemList and PopupMenu
kobewi
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-03-05
Make name of editor file dialog filters translatable
Haoyu Qiu
2022-03-05
Update audio effect icon when theme changes
Haoyu Qiu
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-13
Fix various typos
luz paz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-07
ScrollContainer's scrollbar visibility is now enum
kobewi
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-23
Construct values only when necessary.
Anilforextra
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-07-31
Fix theming in the audio bus editor
Yuri Sizov
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-16
Documentation search fixes
Gregory Basile
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-05-27
Improve the audio bus editor appearance
Hugo Locurcio
2021-05-07
Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWit...
Lightning_A
2021-04-05
Fix crashes in *_input functions
Rafał Mikrut
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-02-18
Reorganize Project Settings
reduz
2021-02-11
Improve resource load cache
reduz
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-14
Rename the TextureProgress node to TextureProgressBar
Hugo Locurcio
2020-11-28
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Rémi Verschelde
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-23
Implement new shortcuts system.
Eric M
2020-11-23
Removed unhandled_key_input from editor AudioBus and instead connect to gui_i...
Eric M
2020-10-01
Renamed toplevel to be top_level
Duroxxigar
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-11
Prefer the highlight version of the "GuiTabIcon" icon for buttons, and make t...
Michael Alexsander
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-15
Delete bus effect with Delete key
Tomasz Chabora
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-04-28
Rename InputFilter back to Input
Rémi Verschelde
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