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path: root/editor/editor_audio_buses.cpp
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2019-07-08Use base `Color()` constructors instead of `Color::html()`Hugo Locurcio
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated.
2019-06-26Some code changed with Clang-Tidyqarmin
2019-06-09Enhancements for the audio bus editorMichael Alexsander Silva Dias
2019-05-19Fix typos with codespellRémi Verschelde
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ```
2019-04-08Change font of audio notches to default fontGuilherme Felipe
2019-04-08Merge pull request #27644 from lupoDharkael/busRémi Verschelde
Allow default audio bus layout modification
2019-04-07Merge pull request #25810 from TheYokai/mixer_improvementsRémi Verschelde
New Nonlinear Audio Bus Fader
2019-04-06New Nonlinear Audio Bus MixerEoin O'Neill
This patch changes the audio mixer faders to use a non-linear algorithm for volume control. The intention is to make Godot's audio faders be more like those found in professional audio equipment and programs. It is an exponential equation which intends to counter-act the logarithmic nature of human hearing. The effect of this is a more usable audio mixer with more emphasis on the values that make the most difference to the mix. It also changes the audio level notch widget to be less static and thus supports changing the scaling factor of the audio faders.
2019-04-05Allow default audio bus layout modificationlupoDharkael
2019-02-21Make translatable some undo/redo operations in the editorMichael Alexsander Silva Dias
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
Fixes #25316.
2019-02-12EditorAudioBuses: Fix wrong tooltip for "Add Bus"merumelu
2019-01-24Adds color to the audio buses buttonsgroud
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-11Fix EditorAudioBuses not updating when changing to a device with different ↵Marcelo Fernandez
channels
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-03-13Merge pull request #17013 from Noshyaar/themeRémi Verschelde
Update icons when theme changed
2018-03-02EditorAudioBus: expand effects listPoommetee Ketson
2018-02-28Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam
2018-02-25Update icons when theme changedPoommetee Ketson
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-02Some untranslated UI stringsUnknown
2017-10-01EditorAudioBus: restore delete option on master busPoommetee Ketson
2017-09-25Improved audio buses editorDaniel J. Ramirez
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-12Fixed issues with surround sound on audio serverMarcelo Fernandez
2017-09-06Added an option to reset the bus volume to 0dbMarcelo Fernandez
2017-09-02Fix use of unitialized variablesHein-Pieter van Braam
The second in my quest to make Godot 3.x compile with -Werror on GCC7
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-26Node: Add debug info to add_child reparenting checkRémi Verschelde
Use it to remove buggy add_child in EditorAudioBus
2017-08-26EditorAudioBus: Rename delete_popup, disable delete for MasterPoommetee Ketson
Rename `delete_popup` to `bus_popup` Rename `_delete_pressed` to `_bus_popup_pressed` Disable 'Delete Bus' option for Master Bus
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-10Fixes to buses editorDaniel J. Ramirez
Fixed unselectable bus Added bus options button
2017-08-08Several ui improvements (mostly margins)Daniel J. Ramirez
Improved colors Added some missing icons
2017-07-12Added some missing icons, fixed some ui iconsDaniel J. Ramirez
2017-06-07Fix: audio buses buttons hard to see if pressed or notGilles Roudiere
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-05-22Fix errors on engine startup.Andreas Haas
Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes.
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde