Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-07-08 | Use base `Color()` constructors instead of `Color::html()` | Hugo Locurcio | |
This results in slightly smaller binaries (-17 KB for an editor binary) as no strings need to be allocated. | |||
2019-06-26 | Some code changed with Clang-Tidy | qarmin | |
2019-06-09 | Enhancements for the audio bus editor | Michael Alexsander Silva Dias | |
2019-05-19 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.15.0. Method: ``` $ cat > ../godot-word-whitelist.txt << EOF ang curvelinear doubleclick leapyear lod merchantibility nd numer ois ony que seeked synching te uint unselect webp EOF $ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po" $ git diff // undo unwanted changes ``` | |||
2019-04-08 | Change font of audio notches to default font | Guilherme Felipe | |
2019-04-08 | Merge pull request #27644 from lupoDharkael/bus | Rémi Verschelde | |
Allow default audio bus layout modification | |||
2019-04-07 | Merge pull request #25810 from TheYokai/mixer_improvements | Rémi Verschelde | |
New Nonlinear Audio Bus Fader | |||
2019-04-06 | New Nonlinear Audio Bus Mixer | Eoin O'Neill | |
This patch changes the audio mixer faders to use a non-linear algorithm for volume control. The intention is to make Godot's audio faders be more like those found in professional audio equipment and programs. It is an exponential equation which intends to counter-act the logarithmic nature of human hearing. The effect of this is a more usable audio mixer with more emphasis on the values that make the most difference to the mix. It also changes the audio level notch widget to be less static and thus supports changing the scaling factor of the audio faders. | |||
2019-04-05 | Allow default audio bus layout modification | lupoDharkael | |
2019-02-21 | Make translatable some undo/redo operations in the editor | Michael Alexsander Silva Dias | |
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-02-12 | EditorAudioBuses: Fix wrong tooltip for "Add Bus" | merumelu | |
2019-01-24 | Adds color to the audio buses buttons | groud | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-11 | Fix EditorAudioBuses not updating when changing to a device with different ↵ | Marcelo Fernandez | |
channels | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-04-22 | Change ".." punctuation for "..." in editor strings (#16507) | Hugo Locurcio | |
2018-03-13 | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | |
Update icons when theme changed | |||
2018-03-02 | EditorAudioBus: expand effects list | Poommetee Ketson | |
2018-02-28 | Fix various valgrind reported uninitialized variable uses | Hein-Pieter van Braam | |
2018-02-25 | Update icons when theme changed | Poommetee Ketson | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-02 | Some untranslated UI strings | Unknown | |
2017-10-01 | EditorAudioBus: restore delete option on master bus | Poommetee Ketson | |
2017-09-25 | Improved audio buses editor | Daniel J. Ramirez | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-12 | Fixed issues with surround sound on audio server | Marcelo Fernandez | |
2017-09-06 | Added an option to reset the bus volume to 0db | Marcelo Fernandez | |
2017-09-02 | Fix use of unitialized variables | Hein-Pieter van Braam | |
The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-26 | Node: Add debug info to add_child reparenting check | Rémi Verschelde | |
Use it to remove buggy add_child in EditorAudioBus | |||
2017-08-26 | EditorAudioBus: Rename delete_popup, disable delete for Master | Poommetee Ketson | |
Rename `delete_popup` to `bus_popup` Rename `_delete_pressed` to `_bus_popup_pressed` Disable 'Delete Bus' option for Master Bus | |||
2017-08-25 | Editor: Add some more translatable strings. | Andreas Haas | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | |
-Fixed tree reselect, makes reselecting an audio bux FX work | |||
2017-08-10 | Fixes to buses editor | Daniel J. Ramirez | |
Fixed unselectable bus Added bus options button | |||
2017-08-08 | Several ui improvements (mostly margins) | Daniel J. Ramirez | |
Improved colors Added some missing icons | |||
2017-07-12 | Added some missing icons, fixed some ui icons | Daniel J. Ramirez | |
2017-06-07 | Fix: audio buses buttons hard to see if pressed or not | Gilles Roudiere | |
2017-06-04 | renamed all Rect2.pos to Rect2.position | alexholly | |
2017-06-03 | InputEvent: Renamed "pos" property to "position" | Andreas Haas | |
Make the naming consistent with other classes. | |||
2017-05-22 | Fix errors on engine startup. | Andreas Haas | |
Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes. | |||
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-10 | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | |
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |