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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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editor_asset_installer.h
Age
Commit message (
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Author
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-01-18
Addded methods to propagate checks & refactored classes to use new methods.
Kevin Fischer
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-07-12
Automatically display the installer after downloading an asset
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-07-10
Merge pull request #40253 from madmiraal/add-override-keywords
Rémi Verschelde
2020-07-10
Add override keywords.
Marcel Admiraal
2020-07-10
fix item_edited behavior on Asset Installer.
Zae
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde