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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_asset_installer.cpp
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Commit message (
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Author
2023-01-09
Removed unused property hints and `Object::get_translatable_strings()`
Juan Linietsky
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-30
Rename TreeItem's `set_tooltip` to `set_tooltip_text`
Micky
2022-07-28
Rename every instance of "OGG" to "Ogg"
DeeJayLSP
2022-07-28
Rename AudioStreamSample to a more discoverable name
DeeJayLSP
2022-07-22
Adding shader preprocessor support
Yuri Roubinsky
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-05-20
Add a new HashSet template
reduz
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-11
Fix ZipIO crash when reused (and possible leaks).
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-04-06
Fix some issues found by cppcheck.
bruvzg
2022-03-12
Initialize bools in the headers in editor
Aaron Franke
2022-03-11
Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaks
Rémi Verschelde
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-20
Merge pull request #53276 from Phischermen/propagate_check
Rémi Verschelde
2022-01-19
Fix Asset Library UX when an asset is being downloaded
Yuri Sizov
2022-01-18
Addded methods to propagate checks & refactored classes to use new methods.
Kevin Fischer
2022-01-17
Remove property hints referencing unsupported svgz extension
Rémi Verschelde
2022-01-05
Fix decoding UTF-8 filenames on unzipping.
bruvzg
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-07-18
Optimize StringName usage
reduz
2021-07-12
Automatically display the installer after downloading an asset
Hugo Locurcio
2021-07-03
Add icons for more file types in the editor asset installer
Hugo Locurcio
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-04
Merge pull request #47336 from Calinou/rename-shader-file-extension
Rémi Verschelde
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-03-24
Rename the `.shader` file extension to `.gdshader`
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-07-10
fix item_edited behavior on Asset Installer.
Zae
2020-07-03
Remove String::find_last (same as rfind)
Stijn Hinlopen
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-04
Makes more strings translatable
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-08-21
Tweak a few strings displayed in the editor for consistency
Hugo Locurcio
2019-07-17
Minor improvements to the AssetLib
Michael Alexsander Silva Dias
2019-01-07
i18n: Sync translation template with current source
Rémi Verschelde
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