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path: root/editor/editor_asset_installer.cpp
AgeCommit message (Expand)Author
2022-04-06Fix some issues found by cppcheck.bruvzg
2022-03-12Initialize bools in the headers in editorAaron Franke
2022-03-11Convert uses of `DirAccess *` to `DirAccessRef` to prevent memleaksRémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-01-20Merge pull request #53276 from Phischermen/propagate_checkRémi Verschelde
2022-01-19Fix Asset Library UX when an asset is being downloadedYuri Sizov
2022-01-18Addded methods to propagate checks & refactored classes to use new methods.Kevin Fischer
2022-01-17Remove property hints referencing unsupported svgz extensionRémi Verschelde
2022-01-05Fix decoding UTF-8 filenames on unzipping.bruvzg
2022-01-03Update copyright statements to 2022Rémi Verschelde
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
2021-07-18Optimize StringName usagereduz
2021-07-12Automatically display the installer after downloading an assetHugo Locurcio
2021-07-03Add icons for more file types in the editor asset installerHugo Locurcio
2021-06-11Core: Move DirAccess and FileAccess to `core/io`Rémi Verschelde
2021-06-04Merge pull request #47336 from Calinou/rename-shader-file-extensionRémi Verschelde
2021-05-17Improve TreeItem API and allow to move nodestrollodel
2021-03-24Rename the `.shader` file extension to `.gdshader`Hugo Locurcio
2021-01-01Update copyright statements to 2021Rémi Verschelde
2020-12-14Rename AcceptDialog get_ok() to get_ok_button()Marcel Admiraal
2020-07-10fix item_edited behavior on Asset Installer.Zae
2020-07-03Remove String::find_last (same as rfind)Stijn Hinlopen
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
2020-02-20Reworked signal connection system, added support for Callable and Signal obje...Juan Linietsky
2020-02-11Texture refactorJuan Linietsky
2020-01-04Makes more strings translatableHaoyu Qiu
2020-01-01Update copyright statements to 2020Rémi Verschelde
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-08-21Tweak a few strings displayed in the editor for consistencyHugo Locurcio
2019-07-17Minor improvements to the AssetLibMichael Alexsander Silva Dias
2019-01-07i18n: Sync translation template with current sourceRémi Verschelde
2019-01-01Update copyright statements to 2019Rémi Verschelde
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
2018-01-01Update copyright statements to 2018Rémi Verschelde
2017-11-25Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky
2017-09-25Removed most of the custom colors from the interface.Daniel J. Ramirez
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-21Removed unnecessary assignmentsWilson E. Alvarez
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-05-14AssetInstaller: fix toggling dir bug, scan after installPoommetee Ketson
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde