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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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editor_asset_installer.cpp
Age
Commit message (
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Author
2020-02-11
Texture refactor
Juan Linietsky
2020-01-04
Makes more strings translatable
Haoyu Qiu
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-08-21
Tweak a few strings displayed in the editor for consistency
Hugo Locurcio
2019-07-17
Minor improvements to the AssetLib
Michael Alexsander Silva Dias
2019-01-07
i18n: Sync translation template with current source
Rémi Verschelde
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-09-25
Removed most of the custom colors from the interface.
Daniel J. Ramirez
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
Editor: Add some more translatable strings.
Andreas Haas
2017-08-21
Removed unnecessary assignments
Wilson E. Alvarez
2017-06-15
Rename Godot-specific resource extensions
George Marques
2017-05-14
AssetInstaller: fix toggling dir bug, scan after install
Poommetee Ketson
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde