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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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doc_data.cpp
Age
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Author
2020-11-11
Refactor variant built-in methods yet again.
reduz
2020-11-10
Create Variant built-in functions.
reduz
2020-11-10
doc: Fixups to #43419 which added operators in the docs
Rémi Verschelde
2020-11-09
Make sure operators appear in the docs too
reduz
2020-11-09
Refactored variant constructor logic
reduz
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-08-10
Rewrite ProjectSettings editor advanced options
Stijn Hinlopen
2020-07-15
Docs: Ignore OS specific values (constants, project settings, properties).
bruvzg
2020-06-17
DocData: Skip language-specific ClassDoc without methods/constants
Rémi Verschelde
2020-06-10
Added a "title" attribute for the link tag in the docs xml
SaviHex
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-21
Add ability to bind typed arrays to script API
Juan Linietsky
2020-04-21
Merge pull request #38047 from akien-mga/mono-docdata-hack
Rémi Verschelde
2020-04-20
DocData: Keep Mono properties on non-Mono builds
Rémi Verschelde
2020-04-20
Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Rémi Verschelde
2020-04-20
DocData: Skip unexposed classes
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
doc: Update classref with node renames
Rémi Verschelde
2020-03-24
Move DocData and Collada out of their subfolders
Rémi Verschelde