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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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doc_data.cpp
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Commit message (
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Author
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-31
DocData: Fix return type listed as "var" instead of "Variant"
Rémi Verschelde
2018-08-31
emit more detailed type information for signal parameters
Kelly Thomas
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-07-31
Allow some non-integer built-in constants in gdscript
Bernhard Liebl
2018-07-26
Reduce unnecessary COW on Vector by make writing explicit
Hein-Pieter van Braam
2018-06-13
Style fixes for commit d5bb6faa
Rémi Verschelde
2018-06-13
Merge pull request #19526 from robojumper/fix_tutorials
Rémi Verschelde
2018-06-12
Add support for tutorial links to makerst.py
robojumper
2018-06-11
-Make sure that ProjectSettings are properly dumped when dumping docs.
Juan Linietsky
2018-05-11
Fix crash on editor startup when running with platform=server
Josh Faust
2018-02-23
Refactor version macros and fix related bugs
Rémi Verschelde
2018-01-30
Show default values in docs for GDScript built-in functions
George Marques
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-06
Created internal usage flag to remove non editor properties from doc, closes ...
Juan Linietsky
2017-11-25
Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...
Juan Linietsky
2017-11-24
Fixes bug where enumeration is not being saved
Juan Linietsky
2017-11-24
Fix block where setter/getters are cached to be skipped
Juan Linietsky
2017-11-24
Attempt to remove setters/getters from doc data
Juan Linietsky
2017-11-20
Pass engine name and version parts as proper strings
Rémi Verschelde
2017-11-15
doc: Rename "@Global Scope" to "@GlobalScope"
Rémi Verschelde
2017-11-15
doc: Remove revision.module_config from version string
Rémi Verschelde
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-12
Moved doc description formatting. Fixes #12798
Zher Huei Lee
2017-11-01
Added String::dedent() to remove text indentation
Zher Huei Lee
2017-09-16
DocData: Fix enums for proxy classes
Ignacio Etcheverry
2017-09-12
DocData: Drop unused brief description for properties
Rémi Verschelde
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky
2017-09-02
DocData: Include enum attributes in return nodes
Ignacio Etcheverry
2017-08-29
Makes built-in vararg methods actual vararg methods
Ignacio Etcheverry
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
DocData: Fix extraneous space in XML tag without enum hint
Rémi Verschelde
2017-08-23
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Fix two typos from previous commit
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde