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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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doc
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doc_data.cpp
Age
Commit message (
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Author
2017-11-14
Move singleton management from ProjectSettings to Engine
Leon Krause
2017-11-12
Moved doc description formatting. Fixes #12798
Zher Huei Lee
2017-11-01
Added String::dedent() to remove text indentation
Zher Huei Lee
2017-09-16
DocData: Fix enums for proxy classes
Ignacio Etcheverry
2017-09-12
DocData: Drop unused brief description for properties
Rémi Verschelde
2017-09-12
Changed the doc class generation to individual files per class. It is also po...
Juan Linietsky
2017-09-02
DocData: Include enum attributes in return nodes
Ignacio Etcheverry
2017-08-29
Makes built-in vararg methods actual vararg methods
Ignacio Etcheverry
2017-08-29
DocData and type hints fixes
Ignacio Etcheverry
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-25
DocData: Fix extraneous space in XML tag without enum hint
Rémi Verschelde
2017-08-23
Changed MethodBind API to request information from methods. It's much claner ...
Juan Linietsky
2017-07-30
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-19
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-17
Fix two typos from previous commit
Rémi Verschelde
2017-05-17
Removal of Image from Variant, converted to a Resource.
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde
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