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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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dependency_editor.h
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Author
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-07-10
Add override keywords.
Marcel Admiraal
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-06-15
Minor enhancements to the dependency editor
Michael Alexsander Silva Dias
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-06
Add signals for files move/delete/rename to FileSystemDock
groud
2018-11-02
Let user fix dependencies in resources
Pedro J. Estébanez
2018-05-02
remove favorited dirs if original dir deleted
Jason0214
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-05
Add context menu to editor file dialogs.
Ray Koopa
2017-11-15
add open feture to dependency_editor.cpp
sersoong
2017-10-09
Rework DependencyRemoveDialog for deleting folders
MillionOstrich
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-12
Updated function argument names
Wilson E. Alvarez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde