summaryrefslogtreecommitdiff
path: root/editor/dependency_editor.cpp
AgeCommit message (Collapse)Author
2020-07-14Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵Stijn Hinlopen
resource depency dialogs).
2020-05-14Style: Enforce braces around if blocks and loopsRémi Verschelde
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html
2020-05-14Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocksRémi Verschelde
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027.
2020-04-02Replace NULL with nullptrlupoDharkael
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-20Reworked signal connection system, added support for Callable and Signal ↵Juan Linietsky
objects and made them default.
2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-12-24Cleans up headers included in editor_node.hHaoyu Qiu
2019-12-10Removed unused variables, add some constants numbersRafał Mikrut
2019-10-12Fix the dependency error dialog being too small on hiDPI displaysHugo Locurcio
This closes #32770.
2019-07-06Improve localizationSayan Nandan
This commit improves localization and clarifies that once removed, the file cannot be restored
2019-06-15Minor enhancements to the dependency editorMichael Alexsander Silva Dias
2019-06-06Add tooltip for the dependencies buttons in the orphan explorer dialogMichael Alexsander Silva Dias
2019-04-30Merge pull request #27707 from Calinou/tweak-message-wordingRémi Verschelde
Improve wording of various messages and make casing more consistent
2019-04-21Improve wording of various messages and make casing more consistentHugo Locurcio
This also adds the number of selected projects to the confirmation dialog that appears before removing projects.
2019-04-05Allow default audio bus layout modificationlupoDharkael
2019-03-16Fix deleting properties after deleting filesqarmin
2019-02-20Fix error when deleting default environmentqarmin
2019-02-09Rescan files and folders deleting themqarmin
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-06Add signals for files move/delete/rename to FileSystemDockgroud
2018-12-06Clear application/run/main_scene if that file is deletedThomas Winderweedle
Fixes #22473
2018-11-02Let user fix dependencies in resourcesPedro J. Estébanez
2018-09-20Merge pull request #21426 from groud/add_files_to_tree_viewRémi Verschelde
Add files to tree view
2018-09-18Fixes favorites not updating and rename favorite_dirs to favoritesgroud
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-05-11fix for removing filesMarcin Zawiejski
2018-05-02remove favorited dirs if original dir deletedJason0214
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-13Fix files section size in dependency error dialogBernhard Liebl
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Clean up \n from end of translation stringsArtem Varaksa
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-14Updated iconsDaniel J. Ramirez
[ciskip]
2017-11-15add open feture to dependency_editor.cppsersoong
2017-10-21Merge pull request #12031 from NathanWarden/export_cancel_to_doneRémi Verschelde
Changed the export and fix dependencies dialog cancel button names to "Close" [ci skip]
2017-10-11Changed the export/dependencies dialog button names from "Cancel" to "Close"Nathan Warden
2017-10-09Rework DependencyRemoveDialog for deleting foldersMillionOstrich
DependencyRemoveDialog now takes two lists (files and folders) to delete. Sort the folders above files in DependencyRemoveDialog & use some more icons. Stop files which will be deleted from also being listed as having broken dependencies. Add right-click option for removing folder to filesystem folder tree.
2017-09-25FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trashMarcelo Fernandez
2017-09-09Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.Nathan Warden
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code