Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-20 | Fix error when deleting default environment | qarmin | |
2019-02-09 | Rescan files and folders deleting them | qarmin | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-06 | Add signals for files move/delete/rename to FileSystemDock | groud | |
2018-12-06 | Clear application/run/main_scene if that file is deleted | Thomas Winderweedle | |
Fixes #22473 | |||
2018-11-02 | Let user fix dependencies in resources | Pedro J. Estébanez | |
2018-09-20 | Merge pull request #21426 from groud/add_files_to_tree_view | Rémi Verschelde | |
Add files to tree view | |||
2018-09-18 | Fixes favorites not updating and rename favorite_dirs to favorites | groud | |
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-05-11 | fix for removing files | Marcin Zawiejski | |
2018-05-02 | remove favorited dirs if original dir deleted | Jason0214 | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-13 | Fix files section size in dependency error dialog | Bernhard Liebl | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Clean up \n from end of translation strings | Artem Varaksa | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-14 | Updated icons | Daniel J. Ramirez | |
[ciskip] | |||
2017-11-15 | add open feture to dependency_editor.cpp | sersoong | |
2017-10-21 | Merge pull request #12031 from NathanWarden/export_cancel_to_done | Rémi Verschelde | |
Changed the export and fix dependencies dialog cancel button names to "Close" [ci skip] | |||
2017-10-11 | Changed the export/dependencies dialog button names from "Cancel" to "Close" | Nathan Warden | |
2017-10-09 | Rework DependencyRemoveDialog for deleting folders | MillionOstrich | |
DependencyRemoveDialog now takes two lists (files and folders) to delete. Sort the folders above files in DependencyRemoveDialog & use some more icons. Stop files which will be deleted from also being listed as having broken dependencies. Add right-click option for removing folder to filesystem folder tree. | |||
2017-09-25 | FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash | Marcelo Fernandez | |
2017-09-09 | Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog. | Nathan Warden | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-08-24 | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | |
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | |||
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |