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path: root/editor/dependency_editor.cpp
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2019-04-30Merge pull request #27707 from Calinou/tweak-message-wordingRémi Verschelde
Improve wording of various messages and make casing more consistent
2019-04-21Improve wording of various messages and make casing more consistentHugo Locurcio
This also adds the number of selected projects to the confirmation dialog that appears before removing projects.
2019-04-05Allow default audio bus layout modificationlupoDharkael
2019-03-16Fix deleting properties after deleting filesqarmin
2019-02-20Fix error when deleting default environmentqarmin
2019-02-09Rescan files and folders deleting themqarmin
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-12-06Add signals for files move/delete/rename to FileSystemDockgroud
2018-12-06Clear application/run/main_scene if that file is deletedThomas Winderweedle
Fixes #22473
2018-11-02Let user fix dependencies in resourcesPedro J. Estébanez
2018-09-20Merge pull request #21426 from groud/add_files_to_tree_viewRémi Verschelde
Add files to tree view
2018-09-18Fixes favorites not updating and rename favorite_dirs to favoritesgroud
2018-09-14Refactor editor icon retrievalwillnationsdev
2018-09-12Make core/ includes absolute, remove subfolders from include pathRémi Verschelde
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes.
2018-08-24Make some debug prints verbose-only, remove othersRémi Verschelde
2018-05-11fix for removing filesMarcin Zawiejski
2018-05-02remove favorited dirs if original dir deletedJason0214
2018-01-18Fix typos in code and docs with codespellRémi Verschelde
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-13Fix files section size in dependency error dialogBernhard Liebl
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-04Clean up \n from end of translation stringsArtem Varaksa
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-14Updated iconsDaniel J. Ramirez
[ciskip]
2017-11-15add open feture to dependency_editor.cppsersoong
2017-10-21Merge pull request #12031 from NathanWarden/export_cancel_to_doneRémi Verschelde
Changed the export and fix dependencies dialog cancel button names to "Close" [ci skip]
2017-10-11Changed the export/dependencies dialog button names from "Cancel" to "Close"Nathan Warden
2017-10-09Rework DependencyRemoveDialog for deleting foldersMillionOstrich
DependencyRemoveDialog now takes two lists (files and folders) to delete. Sort the folders above files in DependencyRemoveDialog & use some more icons. Stop files which will be deleted from also being listed as having broken dependencies. Add right-click option for removing folder to filesystem folder tree.
2017-09-25FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trashMarcelo Fernandez
2017-09-09Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.Nathan Warden
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.