summaryrefslogtreecommitdiff
path: root/editor/dependency_editor.cpp
AgeCommit message (Collapse)Author
2017-12-14Updated iconsDaniel J. Ramirez
[ciskip]
2017-11-15add open feture to dependency_editor.cppsersoong
2017-10-21Merge pull request #12031 from NathanWarden/export_cancel_to_doneRémi Verschelde
Changed the export and fix dependencies dialog cancel button names to "Close" [ci skip]
2017-10-11Changed the export/dependencies dialog button names from "Cancel" to "Close"Nathan Warden
2017-10-09Rework DependencyRemoveDialog for deleting foldersMillionOstrich
DependencyRemoveDialog now takes two lists (files and folders) to delete. Sort the folders above files in DependencyRemoveDialog & use some more icons. Stop files which will be deleted from also being listed as having broken dependencies. Add right-click option for removing folder to filesystem folder tree.
2017-09-25FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trashMarcelo Fernandez
2017-09-09Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.Nathan Warden
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.