Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal | |
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button() | |||
2020-12-02 | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut | |
2020-11-16 | Merge pull request #41263 from Calinou/filesystem-dock-rename-delete-option | Rémi Verschelde | |
Rename the "Delete" option in the FileSystem dock to "Move to Trash" | |||
2020-11-06 | Refactored Variant Operators. | reduz | |
-Using classes to call and a table -For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr. | |||
2020-08-14 | Rename the "Delete" option in the FileSystem dock to "Move to Trash" | Hugo Locurcio | |
It actually moves files to the system trash instead of removing them completely. | |||
2020-07-14 | Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and ↵ | Stijn Hinlopen | |
resource depency dialogs). | |||
2020-05-14 | Style: Enforce braces around if blocks and loops | Rémi Verschelde | |
Using clang-tidy's `readability-braces-around-statements`. https://clang.llvm.org/extra/clang-tidy/checks/readability-braces-around-statements.html | |||
2020-05-14 | Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks | Rémi Verschelde | |
Which means that reduz' beloved style which we all became used to will now be changed automatically to remove the first empty line. This makes us lean closer to 1TBS (the one true brace style) instead of hybridating it with some Allman-inspired spacing. There's still the case of braces around single-statement blocks that needs to be addressed (but clang-format can't help with that, but clang-tidy may if we agree about it). Part of #33027. | |||
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky | |
2020-03-26 | Working multiple window support, including editor | Juan Linietsky | |
2020-03-17 | Style: Set clang-format Standard to Cpp11 | Rémi Verschelde | |
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`. | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-11 | Texture refactor | Juan Linietsky | |
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-12-10 | Removed unused variables, add some constants numbers | Rafał Mikrut | |
2019-10-12 | Fix the dependency error dialog being too small on hiDPI displays | Hugo Locurcio | |
This closes #32770. | |||
2019-07-06 | Improve localization | Sayan Nandan | |
This commit improves localization and clarifies that once removed, the file cannot be restored | |||
2019-06-15 | Minor enhancements to the dependency editor | Michael Alexsander Silva Dias | |
2019-06-06 | Add tooltip for the dependencies buttons in the orphan explorer dialog | Michael Alexsander Silva Dias | |
2019-04-30 | Merge pull request #27707 from Calinou/tweak-message-wording | Rémi Verschelde | |
Improve wording of various messages and make casing more consistent | |||
2019-04-21 | Improve wording of various messages and make casing more consistent | Hugo Locurcio | |
This also adds the number of selected projects to the confirmation dialog that appears before removing projects. | |||
2019-04-05 | Allow default audio bus layout modification | lupoDharkael | |
2019-03-16 | Fix deleting properties after deleting files | qarmin | |
2019-02-20 | Fix error when deleting default environment | qarmin | |
2019-02-09 | Rescan files and folders deleting them | qarmin | |
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-06 | Add signals for files move/delete/rename to FileSystemDock | groud | |
2018-12-06 | Clear application/run/main_scene if that file is deleted | Thomas Winderweedle | |
Fixes #22473 | |||
2018-11-02 | Let user fix dependencies in resources | Pedro J. Estébanez | |
2018-09-20 | Merge pull request #21426 from groud/add_files_to_tree_view | Rémi Verschelde | |
Add files to tree view | |||
2018-09-18 | Fixes favorites not updating and rename favorite_dirs to favorites | groud | |
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-08-24 | Make some debug prints verbose-only, remove others | Rémi Verschelde | |
2018-05-11 | fix for removing files | Marcin Zawiejski | |
2018-05-02 | remove favorited dirs if original dir deleted | Jason0214 | |
2018-01-18 | Fix typos in code and docs with codespell | Rémi Verschelde | |
Using v1.11.0 from https://github.com/lucasdemarchi/codespell | |||
2018-01-13 | Fix files section size in dependency error dialog | Bernhard Liebl | |
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-04 | Clean up \n from end of translation strings | Artem Varaksa | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-14 | Updated icons | Daniel J. Ramirez | |
[ciskip] | |||
2017-11-15 | add open feture to dependency_editor.cpp | sersoong | |
2017-10-21 | Merge pull request #12031 from NathanWarden/export_cancel_to_done | Rémi Verschelde | |
Changed the export and fix dependencies dialog cancel button names to "Close" [ci skip] | |||
2017-10-11 | Changed the export/dependencies dialog button names from "Cancel" to "Close" | Nathan Warden | |
2017-10-09 | Rework DependencyRemoveDialog for deleting folders | MillionOstrich | |
DependencyRemoveDialog now takes two lists (files and folders) to delete. Sort the folders above files in DependencyRemoveDialog & use some more icons. Stop files which will be deleted from also being listed as having broken dependencies. Add right-click option for removing folder to filesystem folder tree. | |||
2017-09-25 | FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash | Marcelo Fernandez | |