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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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dependency_editor.cpp
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Author
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-11
Texture refactor
Juan Linietsky
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-12-10
Removed unused variables, add some constants numbers
Rafał Mikrut
2019-10-12
Fix the dependency error dialog being too small on hiDPI displays
Hugo Locurcio
2019-07-06
Improve localization
Sayan Nandan
2019-06-15
Minor enhancements to the dependency editor
Michael Alexsander Silva Dias
2019-06-06
Add tooltip for the dependencies buttons in the orphan explorer dialog
Michael Alexsander Silva Dias
2019-04-30
Merge pull request #27707 from Calinou/tweak-message-wording
Rémi Verschelde
2019-04-21
Improve wording of various messages and make casing more consistent
Hugo Locurcio
2019-04-05
Allow default audio bus layout modification
lupoDharkael
2019-03-16
Fix deleting properties after deleting files
qarmin
2019-02-20
Fix error when deleting default environment
qarmin
2019-02-09
Rescan files and folders deleting them
qarmin
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-06
Add signals for files move/delete/rename to FileSystemDock
groud
2018-12-06
Clear application/run/main_scene if that file is deleted
Thomas Winderweedle
2018-11-02
Let user fix dependencies in resources
Pedro J. Estébanez
2018-09-20
Merge pull request #21426 from groud/add_files_to_tree_view
Rémi Verschelde
2018-09-18
Fixes favorites not updating and rename favorite_dirs to favorites
groud
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-08-24
Make some debug prints verbose-only, remove others
Rémi Verschelde
2018-05-11
fix for removing files
Marcin Zawiejski
2018-05-02
remove favorited dirs if original dir deleted
Jason0214
2018-01-18
Fix typos in code and docs with codespell
Rémi Verschelde
2018-01-13
Fix files section size in dependency error dialog
Bernhard Liebl
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-04
Clean up \n from end of translation strings
Artem Varaksa
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-14
Updated icons
Daniel J. Ramirez
2017-11-15
add open feture to dependency_editor.cpp
sersoong
2017-10-21
Merge pull request #12031 from NathanWarden/export_cancel_to_done
Rémi Verschelde
2017-10-11
Changed the export/dependencies dialog button names from "Cancel" to "Close"
Nathan Warden
2017-10-09
Rework DependencyRemoveDialog for deleting folders
MillionOstrich
2017-09-25
FileSystemDock will now remove files/dirs to trashcan using OS::move_to_trash
Marcelo Fernandez
2017-09-09
Changed the text from "Cancel" to "Done" in the "Fix Dependencies" dialog.
Nathan Warden
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-24
Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde