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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-17
Debugger: Save options in project metadata
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42729 from opl-/feat/better-debugger-errors
Rémi Verschelde
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-12
Improve output in Debugger Errors tab for scripts
opl-
2020-08-26
Added debugger plugin support
simpu
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-29
Added Custom Performance Monitor and feature to read intermediate values of M...
simpu
2020-06-21
Draw horizontal lines and labels in the editor performance monitors
Hugo Locurcio
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-22
Fix dialog spam when inspecting MeshInstance from model file
PouleyKetchoupp
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-11
Merge pull request #38592 from Calinou/debugger-error-warning-icon
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-09
Use a different icon for the debugger tab with both warnings and errors
Hugo Locurcio
2020-05-01
Format remote printerr properly in script debugger output
PouleyKetchoupp
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-04-24
Add ability to export VRAM usage as CSV
Pedro J. Estébanez
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-30
SCons: Format buildsystem files with psf/black
Rémi Verschelde
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-19
stop game process with KEY_F8 crash fixed
Thakee Nathees
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-11
Fix various typos
luz.paz
2020-03-08
Update editor debugger to new remote debugger.
Fabio Alessandrelli
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-03-05
Fix some bugs spotted by asan in editor debugger.
Fabio Alessandrelli
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-24
Remove this signal call that was mistakenly added in #36244
nathanwfranke
2020-02-23
Fix Breakpoint compare in new Debugger.
Fabio Alessandrelli
2020-02-22
Fix visuals of the new debugger editor
Michael Alexsander
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli