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2020-03-30SCons: Format buildsystem files with psf/blackRémi Verschelde
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted.
2020-03-27Rename more 2D and 3D nodes to follow conventionRémi Verschelde
Rename editor plugins to match the new node names.
2020-03-27Renamed 2D and 3D nodes to make their types explicitJuan Linietsky
Fixes #30736.
2020-03-26Popups are now windows also (broken!)Juan Linietsky
2020-03-26Working multiple window support, including editorJuan Linietsky
2020-03-26Effective DisplayServer separation, rename X11 -> LinuxBSDJuan Linietsky
2020-03-19stop game process with KEY_F8 crash fixedThakee Nathees
Fix: #37121
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-11Fix various typosluz.paz
Found via `codespell`
2020-03-08Update editor debugger to new remote debugger.Fabio Alessandrelli
Shared RemoteDebuggerPeer code between client and server. Move editor profilers inside editor/debugger folder.
2020-03-08Threaded networking for editor debugger.Fabio Alessandrelli
2020-03-05Fix some bugs spotted by asan in editor debugger.Fabio Alessandrelli
EditorDebuggerInspector is in tree, so it gets automatically deleted, when clearing errors the debugger should not fake a process notification.
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-24Remove this signal call that was mistakenly added in #36244nathanwfranke
The original change was in #36340
2020-02-23Fix Breakpoint compare in new Debugger.Fabio Alessandrelli
Only used to keep the hashmap, but clearly bogus.
2020-02-22Fix visuals of the new debugger editorMichael Alexsander
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli