Age | Commit message (Collapse) | Author |
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Unify usage of GLOBAL/EDITOR_GET
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A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene.
A toggle visibility button is also available.
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change warnings=all to use /W4.
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Fixes #66974.
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Fix file names for {Static,Lightmap}RaycasterEmbree.
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Fix broken profiler in 4.0
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Co-authored by: Will Whitty <tavurth@gmail.com>
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Rename `CanvasItem.update()` to `queue_redraw()`
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`set_tooltip` -> `set_tooltip_text`
`get_tooltip` -> `get_tooltip_text`
For consistency:
`get_button_tooltip` -> `get_button_tooltip_text`
And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
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Affects a lot of classes. Very thoroughly checked signal connections and deferred calls to this method, add_do_method/add_undo_method calls, and so on.
Also renames the internal `_update_callback()` to `_redraw_callback()` for consistency.
Just a few comments have also been changed to say "redraw".
In CPUParticles2D, there was a private variable with the same name. It has been renamed to `do_redraw`.
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Also rename export name from "HTML5" to "Web".
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NOTIFICATION_THEME_CHANGED"
This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625.
Fixes #64988.
Fixes #64997.
This caused several regressions (#64988, #64997,
https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605)
which point at a flaw in the current logic:
- `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with
`NOTIFCATION_THEME_CHANGED` as introduced in #62845.
- Some classes use their `THEME_CHANGED` to cache theme items in
member variables (e.g. `style_normal`, etc.), and use those member
variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE`
notification is now deferred, they end up accessing invalid state and this
can lead to not applying theme properly (e.g. for EditorHelp) or crashing
(e.g. for EditorLog or CodeEdit).
So we need to go back to the drawing board and see if `THEME_CHANGED` can be
called earlier so that the previous logic still works?
Or can we refactor all engine code to make sure that:
- `ENTER_TREE` and similar do not depend on theme properties cached in member
variables.
- Or `THEME_CHANGE` does trigger a general UI update to make sure that any
bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE`
does arrive for the first time. But that means having a temporary invalid
(and possibly still crashing) state, and doing some computations twice
which might be heavy (e.g. `EditorHelp::_update_doc()`).
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Rename `hint_tooltip` to `tooltip_text` & setter getter
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`hint_tooltip` -> `tooltip_text`
`set_tooltip` -> `set_tooltip_text`
`_get_tooltip` -> `get_tooltip_text`
Updates documentation, too.
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from imported scenes or objects returning
true from a function named '_is_read_only' and
disable resaving imported resources.
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up editor includes
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Remove the optional argument p_binds from `Object::connect` since it was deprecated by Callable.bind().
Changed all uses of it to Callable.bind()
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This fixes an issue with visual scripts spamming error messages
in the editor when running the project with the remote scene tree
visible.
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Adds `header_guards.sh` bash script, used in CI to validate future
changes. Can be run locally to fix invalid header guards.
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callbacks as the value might be nullptr which would cause a crash.
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There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
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Clean up and do fixes to hash functions and newly introduced murmur3 hashes in #61934
* Clean up usage of murmur3
* Fixed usages of binary murmur3 on floats (this is invalid)
* Changed DJB2 to use xor (which seems to be better)
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TextServer.
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Fix Debugger tab not updating when clearing errors
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Adds some translator comments to solve some questions raised on Weblate.
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Increase the editor profiler frame history default and maximum limit
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The new default value (1800) allows storing 30 seconds of profiling
at 60 FPS.
The new maximum value (10000) allows storing about 3 minutes of
profiling at 60 FPS.
The profiler graph will scale accordingly to the chosen setting,
so the default value is kept relatively low to prevent the graph
from looking too squished on narrow displays.
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