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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-04
Clean up Tree
reduz
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-05-21
Fix editor crash when exporting profiler data
Haoyu Qiu
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-04-23
fix stop debugger on closing game
Stefan Boronczyk
2021-04-19
Add a menu action to open C++ source on GitHub in the editor debugger
Hugo Locurcio
2021-04-06
Clean up profiler
pkowal
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-05
Fix negative VRAM values
Ev1lbl0w
2021-02-10
Removed _change_notify
reduz
2021-02-08
Keep selected node visible after filter change
Pedro J. Estébanez
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-28
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-11-17
Debugger: Save options in project metadata
Rémi Verschelde
2020-11-16
Remove empty lines around braces with the formatting script
Aaron Franke
2020-11-16
Merge pull request #42729 from opl-/feat/better-debugger-errors
Rémi Verschelde
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-12
Improve output in Debugger Errors tab for scripts
opl-
2020-08-26
Added debugger plugin support
simpu
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-29
Added Custom Performance Monitor and feature to read intermediate values of M...
simpu
2020-06-21
Draw horizontal lines and labels in the editor performance monitors
Hugo Locurcio
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-22
Fix dialog spam when inspecting MeshInstance from model file
PouleyKetchoupp
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-11
Merge pull request #38592 from Calinou/debugger-error-warning-icon
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-09
Use a different icon for the debugger tab with both warnings and errors
Hugo Locurcio
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