index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
debugger
Age
Commit message (
Expand
)
Author
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-26
Fix error when opening multiple debugger sessions
Michael Alexsander
2021-09-24
Color error and warning lines in the editor debugger's Errors panel
Hugo Locurcio
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-16
Fix error list not being cleared
Ricardo Subtil
2021-09-15
Show correct debug tooltips for existing variables
Jummit
2021-09-14
Merge pull request #52226 from Faless/debugger/4.x_start_options
Rémi Verschelde
2021-09-01
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-29
[Editor] Editor debugger binds according to editor settings.
Fabio Alessandrelli
2021-08-21
Fix camera override not working
requizm
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-03
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-02
Implemented initial DAP support
Ev1lbl0w
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-24
Merge pull request #50511 from aaronfranke/iterators
Rémi Verschelde
2021-07-24
Add a tooltip for Inclusive and Self in the editor profiler
Hugo Locurcio
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #38317 from verdog/get-cam-2d-4.0
Rémi Verschelde
2021-07-19
Merge pull request #50599 from Calinou/editor-profiler-improve-tooltip
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-19
Improve tooltips in the editor profiler to mention the script name
Hugo Locurcio
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-04
Clean up Tree
reduz
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-05-21
Fix editor crash when exporting profiler data
Haoyu Qiu
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-05-06
Rename `IP_Unix`, `IP_Address` and `TCP_Server` to remove underscores
Hugo Locurcio
2021-04-23
fix stop debugger on closing game
Stefan Boronczyk
2021-04-19
Add a menu action to open C++ source on GitHub in the editor debugger
Hugo Locurcio
2021-04-06
Clean up profiler
pkowal
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-03-05
Fix negative VRAM values
Ev1lbl0w
2021-02-10
Removed _change_notify
reduz
2021-02-08
Keep selected node visible after filter change
Pedro J. Estébanez
2021-01-24
Change themes *_color_* to *_*_color
Marcel Admiraal
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-29
Fix missed renamings from empty() to is_empty()
Rémi Verschelde
2020-12-28
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-12-02
Initialize class/struct variables with default values in platform/ and editor/
Rafał Mikrut
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
[prev]
[next]