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2020-03-19stop game process with KEY_F8 crash fixedThakee Nathees
Fix: #37121
2020-03-17Style: Set clang-format Standard to Cpp11Rémi Verschelde
For us, it practically only changes the fact that `A<A<int>>` is now used instead of the C++03 compatible `A<A<int> >`. Note: clang-format 10+ changed the `Standard` arguments to fully specified `c++11`, `c++14`, etc. versions, but we can't use `c++17` now if we want to preserve compatibility with clang-format 8 and 9. `Cpp11` is still supported as deprecated alias for `Latest`.
2020-03-11Fix various typosluz.paz
Found via `codespell`
2020-03-08Update editor debugger to new remote debugger.Fabio Alessandrelli
Shared RemoteDebuggerPeer code between client and server. Move editor profilers inside editor/debugger folder.
2020-03-08Threaded networking for editor debugger.Fabio Alessandrelli
2020-03-05Fix some bugs spotted by asan in editor debugger.Fabio Alessandrelli
EditorDebuggerInspector is in tree, so it gets automatically deleted, when clearing errors the debugger should not fake a process notification.
2020-02-28Signals: Port connect calls to use callable_mpRémi Verschelde
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.)
2020-02-24Remove this signal call that was mistakenly added in #36244nathanwfranke
The original change was in #36340
2020-02-23Fix Breakpoint compare in new Debugger.Fabio Alessandrelli
Only used to keep the hashmap, but clearly bogus.
2020-02-22Fix visuals of the new debugger editorMichael Alexsander
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli