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2022-03-18Merge pull request #58233 from bruvzg/gde_tsRémi Verschelde
2022-03-17Make `TabBar/Container` default their alignments to the left instead of centerMichael Alexsander
2022-03-17Unify TextServer built-in module and GDExtension code.bruvzg
2022-03-15More icon updates on theme changeHaoyu Qiu
2022-03-15Merge pull request #45263 from KoBeWi/😕Rémi Verschelde
2022-03-10Merge pull request #58735 from ↵Fabio Alessandrelli
Calinou/editor-visual-profiler-tweak-frame-time-label Tweak editor visual profiler frame time label for consistency
2022-03-09Remove VARIANT_ARG* macrosreduz
* Very old macros from the time Godot was created. * Limited arguments to 5 (then later changed to 8) in many places. * They were replaced by C++11 Variadic Templates. * Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard. * Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09Change some math macros to constexprkobewi
Changes `MAX`, `MIN`, `ABS`, `CLAMP` and `SIGN`.
2022-03-06Remove duplicate editor settings definitionskobewi
2022-03-04Merge pull request #58687 from YeldhamDev/the_beast_has_been_slainRémi Verschelde
2022-03-04Merge pull request #58741 from ↵Rémi Verschelde
Calinou/editor-visual-profiler-fix-light-font-color Fix font color in the editor visual profiler when using light theme
2022-03-04Merge pull request #58670 from KoBeWi/internal_debuggerRémi Verschelde
2022-03-04Fix font color in the editor visual profiler when using light themeHugo Locurcio
Previously, white text would be drawn on a white background.
2022-03-04Tweak editor visual profiler frame time label for consistencyHugo Locurcio
This is consistent with the general profiler's frame time label.
2022-03-04Use the editor background color for the visual profiler graphHugo Locurcio
This was already done for the general profiler.
2022-03-03Make `TabContainer` use `TabBar` internallyMichael Alexsander
2022-03-02Fix debugger not opening built-in scriptskobewi
2022-02-16Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcodeRémi Verschelde
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-16Port existing _notification code to use switch statements (part 1/3)jmb462
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-09Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_serversRémi Verschelde
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09Core: Move generated `VERSION_HASH` to a `.cpp` fileRémi Verschelde
This lets us have its definition in `core/version.h` and avoid rebuilding a handful of files every time the commit hash changes.
2022-02-08Merge pull request #57796 from akien-mga/revert-sname-theme-settersRémi Verschelde
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
2022-02-08Refactor some object type checking code with `cast_to`Rémi Verschelde
Less stringly typed logic, and less String allocations and comparisons.
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-06[Debugger] Move servers-related behaviours to ServersDebugger.Fabio Alessandrelli
Forcing draw during debug break is now handled by ServersDebugger, and only happens when the proper message is sent from the EditorDebugger ("servers:draw"). In a similar way, briging the window in foreground is now also handled by ServersDebugger upon receiving "servers:foreground" which is sent by the EditorDebugger when resuming from a break ("continue").
2022-02-06[Debugger] Move most profilers to ServersDebugger.Fabio Alessandrelli
Also splits bandwidth/rpc profiler (RPCProfiler is now in SceneDebugger).
2022-02-06Add missing SNAME macro optimization in some function callsjmb462
2022-02-04String: Add contains().Anilforextra
2022-01-29simplify formatting scripts, add a clang-tidy script, and run clang-tidyNathan Franke
2022-01-26Rename String::is_subsequence_ofi to String::is_subsequence_ofnWilson E. Alvarez
2022-01-20Merge pull request #55066 from trollodel/less_singletons_in_editornodeRémi Verschelde
2022-01-20Store panels and docks singletons in their own classestrollodel
2022-01-20Rename Variant::is_ref() to is_ref_counted()Pedro J. Estébanez
2022-01-17Fix a node reparenting warning in the editor debuggerYuri Sizov
2022-01-15Add global breakpoint listPaulb23
2022-01-14Merge pull request #56719 from Chaosus/gds_debugger_filterRémi Verschelde
2022-01-12Merge pull request #52710 from Jummit/fix-debug-tooltipsYuri Roubinsky
2022-01-12Add option to filter the stack variables of GDScript debuggerYuri Roubinsky
2022-01-07Rename TextureRect.expand to ignore_texture_sizekobewi
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2022-01-02Fix various typosluz paz
Found via ` codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,expct,fave,findn,gird,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint,varn` Update editor/import/resource_importer_layered_texture.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update doc/classes/TileSetScenesCollectionSource.xml Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/graph_edit.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/resources/animation.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Update scene/gui/rich_text_label.cpp Co-authored-by: Raul Santos <raulsntos@gmail.com> Revert previously committed change
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-09align to horizontal_alignment, valign to vertical_alignment, relatedNathan Franke
2021-12-06Fix bad popups offset in editor with single window offjmb462
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com>
2021-12-04Auto-Increment Debugger PortNathan Franke
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful.