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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Age
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Author
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-19
stop game process with KEY_F8 crash fixed
Thakee Nathees
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-11
Fix various typos
luz.paz
2020-03-08
Update editor debugger to new remote debugger.
Fabio Alessandrelli
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-03-05
Fix some bugs spotted by asan in editor debugger.
Fabio Alessandrelli
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-24
Remove this signal call that was mistakenly added in #36244
nathanwfranke
2020-02-23
Fix Breakpoint compare in new Debugger.
Fabio Alessandrelli
2020-02-22
Fix visuals of the new debugger editor
Michael Alexsander
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli