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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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debugger
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script_editor_debugger.h
Age
Commit message (
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Author
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-15
Add global breakpoint list
Paulb23
2022-01-12
Add option to filter the stack variables of GDScript debugger
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-11-15
Fix debugger tab which don't resetting after pressing clear button
Yuri Roubinsky
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-02
Implemented initial DAP support
Ev1lbl0w
2021-04-19
Add a menu action to open C++ source on GitHub in the editor debugger
Hugo Locurcio
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-08-26
Added debugger plugin support
simpu
2020-07-10
Add override keywords.
Marcel Admiraal
2020-06-29
Added Custom Performance Monitor and feature to read intermediate values of M...
simpu
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-24
Add ability to export VRAM usage as CSV
Pedro J. Estébanez
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Update editor debugger to new remote debugger.
Fabio Alessandrelli
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-02-22
Fix visuals of the new debugger editor
Michael Alexsander
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli