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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_debugger.cpp
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Author
2022-06-08
i18n: Misc fixes translation strings
Rémi Verschelde
2022-05-28
Use consistent casing in editor filter/search bars
FireForge
2022-05-21
Add the button pressed to some signals in Tree
trollodel
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-05
Rename profiler "Idle Time" to "Process Time"
Hugo Locurcio
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-24
Add an external link editor icon
Hugo Locurcio
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-29
Capitalize names in the debugger
FireForge
2022-03-28
Add property name style toggle to Inspector
Haoyu Qiu
2022-03-18
Merge pull request #58233 from bruvzg/gde_ts
Rémi Verschelde
2022-03-17
Make `TabBar/Container` default their alignments to the left instead of center
Michael Alexsander
2022-03-17
Unify TextServer built-in module and GDExtension code.
bruvzg
2022-03-15
More icon updates on theme change
Haoyu Qiu
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-03
Make `TabContainer` use `TabBar` internally
Michael Alexsander
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-09
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
Rémi Verschelde
2022-02-09
Core: Move generated `VERSION_HASH` to a `.cpp` file
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
[Debugger] Move servers-related behaviours to ServersDebugger.
Fabio Alessandrelli
2022-02-06
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-17
Fix a node reparenting warning in the editor debugger
Yuri Sizov
2022-01-15
Add global breakpoint list
Paulb23
2022-01-12
Add option to filter the stack variables of GDScript debugger
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-15
Fix debugger tab which don't resetting after pressing clear button
Yuri Roubinsky
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-26
Fix error when opening multiple debugger sessions
Michael Alexsander
2021-09-24
Color error and warning lines in the editor debugger's Errors panel
Hugo Locurcio
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-16
Fix error list not being cleared
Ricardo Subtil
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-03
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-02
Implemented initial DAP support
Ev1lbl0w
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #38317 from verdog/get-cam-2d-4.0
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add header theme type variations to labels
kobewi
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