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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_debugger.cpp
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Commit message (
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Author
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-26
Fix error when opening multiple debugger sessions
Michael Alexsander
2021-09-24
Color error and warning lines in the editor debugger's Errors panel
Hugo Locurcio
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-16
Fix error list not being cleared
Ricardo Subtil
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-03
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-02
Implemented initial DAP support
Ev1lbl0w
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #38317 from verdog/get-cam-2d-4.0
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-04
Clean up Tree
reduz
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-04-19
Add a menu action to open C++ source on GitHub in the editor debugger
Hugo Locurcio
2021-03-05
Fix negative VRAM values
Ev1lbl0w
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-11-16
Merge pull request #42729 from opl-/feat/better-debugger-errors
Rémi Verschelde
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-12
Improve output in Debugger Errors tab for scripts
opl-
2020-08-26
Added debugger plugin support
simpu
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-06-29
Added Custom Performance Monitor and feature to read intermediate values of M...
simpu
2020-06-21
Draw horizontal lines and labels in the editor performance monitors
Hugo Locurcio
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-11
Merge pull request #38592 from Calinou/debugger-error-warning-icon
Rémi Verschelde
2020-05-10
Style: clang-format: Disable AllowShortIfStatementsOnASingleLine
Rémi Verschelde
2020-05-09
Use a different icon for the debugger tab with both warnings and errors
Hugo Locurcio
2020-05-01
Format remote printerr properly in script debugger output
PouleyKetchoupp
2020-04-24
Add ability to export VRAM usage as CSV
Pedro J. Estébanez
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-27
Rename more 2D and 3D nodes to follow convention
Rémi Verschelde
2020-03-27
Renamed 2D and 3D nodes to make their types explicit
Juan Linietsky
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
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