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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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script_editor_debugger.cpp
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Author
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-09
Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_servers
Rémi Verschelde
2022-02-09
Core: Move generated `VERSION_HASH` to a `.cpp` file
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
[Debugger] Move servers-related behaviours to ServersDebugger.
Fabio Alessandrelli
2022-02-06
[Debugger] Move most profilers to ServersDebugger.
Fabio Alessandrelli
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-01-20
Rename Variant::is_ref() to is_ref_counted()
Pedro J. Estébanez
2022-01-17
Fix a node reparenting warning in the editor debugger
Yuri Sizov
2022-01-15
Add global breakpoint list
Paulb23
2022-01-12
Add option to filter the stack variables of GDScript debugger
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-11-22
Added `reset_size` method to `Control` and `Window` classes
Yuri Roubinsky
2021-11-15
Fix debugger tab which don't resetting after pressing clear button
Yuri Roubinsky
2021-09-30
Rename Node's `filename` property to `scene_file_path` for clarity
Hugo Locurcio
2021-09-26
Fix error when opening multiple debugger sessions
Michael Alexsander
2021-09-24
Color error and warning lines in the editor debugger's Errors panel
Hugo Locurcio
2021-09-23
Merge pull request #51920 from jmb462/missing-sname-macro-optimization-in-som...
Rémi Verschelde
2021-09-16
Fix error list not being cleared
Ricardo Subtil
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-20
Add missing SNAME macro optimization for StringName in some functions
jmb462
2021-08-03
Merge pull request #50454 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-02
Implemented initial DAP support
Ev1lbl0w
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #38317 from verdog/get-cam-2d-4.0
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-13
Add header theme type variations to labels
kobewi
2021-07-13
Merge pull request #50086 from Geometror/label-improve-layout-options
Rémi Verschelde
2021-07-04
Clean up Tree
reduz
2021-07-04
Improvements to Label's layout options
Hendrik Brucker
2021-07-03
add viewport.get_camera_2d()
Josh Chandler
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-05-17
Improve TreeItem API and allow to move nodes
trollodel
2021-04-19
Add a menu action to open C++ source on GitHub in the editor debugger
Hugo Locurcio
2021-03-05
Fix negative VRAM values
Ev1lbl0w
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Merge pull request #44434 from madmiraal/rename-camera3d-near-and-far
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-20
Rename Camera3D near and far getters and setters
Marcel Admiraal
2020-11-16
Merge pull request #42729 from opl-/feat/better-debugger-errors
Rémi Verschelde
2020-11-09
Variant: Rename Type::_RID to Type::RID
Rémi Verschelde
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-10-12
Improve output in Debugger Errors tab for scripts
opl-
2020-08-26
Added debugger plugin support
simpu
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
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