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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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debugger
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editor_profiler.cpp
Age
Commit message (
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Author
2022-01-07
Rename TextureRect.expand to ignore_texture_size
kobewi
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-07-24
Add a tooltip for Inclusive and Self in the editor profiler
Hugo Locurcio
2021-07-19
Merge pull request #50599 from Calinou/editor-profiler-improve-tooltip
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-19
Improve tooltips in the editor profiler to mention the script name
Hugo Locurcio
2021-07-04
Clean up Tree
reduz
2021-07-01
Clean up RenderingServer and its bindings
reduz
2021-06-28
Implement Tree's internal minimum width calculation
Gilles Roudière
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-05-21
Fix editor crash when exporting profiler data
Haoyu Qiu
2021-04-06
Clean up profiler
pkowal
2021-03-23
Rename ButtonList enum and members to MouseButton
Aaron Franke
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-11-26
[Complex Text Layouts] Refactor Font class, default themes and controls to us...
bruvzg
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Enforce use of bool literals instead of integers
Rémi Verschelde
2020-04-29
[Core] Rename linear_interpolate to lerp
Aaron Franke
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-03-08
Update editor debugger to new remote debugger.
Fabio Alessandrelli