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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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debugger
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editor_debugger_tree.cpp
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Author
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-01-26
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
Wilson E. Alvarez
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-06
Fix bad popups offset in editor with single window off
jmb462
2021-07-18
Optimize StringName usage
reduz
2021-02-08
Keep selected node visible after filter change
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-26
Effective DisplayServer separation, rename X11 -> LinuxBSD
Juan Linietsky
2020-03-17
Style: Set clang-format Standard to Cpp11
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli