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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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debugger
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editor_debugger_node.h
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Commit message (
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Author
2022-11-14
[Editor] Better expose EditorDebuggerPlugin.
Fabio Alessandrelli
2022-10-20
Add buttons in Remote Scene Tree
Micky
2022-08-22
Add per-scene UndoRedo
kobewi
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-20
Clean up Hash Functions
reduz
2022-06-06
Fix Debugger tab not updating when clearing errors
kobewi
2022-05-20
Add a new HashSet template
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
Hugo Locurcio
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-04
Auto-Increment Debugger Port
Nathan Franke
2021-08-29
[Editor] Editor debugger binds according to editor settings.
Fabio Alessandrelli
2021-08-21
Fix camera override not working
requizm
2021-08-02
Implemented initial DAP support
Ev1lbl0w
2021-07-18
Optimize StringName usage
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-11-17
Debugger: Save options in project metadata
Rémi Verschelde
2020-08-26
Added debugger plugin support
simpu
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-14
Port member initialization from constructor to declaration (C++11)
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-02-23
Fix Breakpoint compare in new Debugger.
Fabio Alessandrelli
2020-02-22
Fix visuals of the new debugger editor
Michael Alexsander
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli