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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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debugger
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editor_debugger_node.cpp
Age
Commit message (
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Author
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-17
Debugger: Save options in project metadata
Rémi Verschelde
2020-08-26
Added debugger plugin support
simpu
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-05-12
Support multiple debug protocols.
Fabio Alessandrelli
2020-05-09
Use a different icon for the debugger tab with both warnings and errors
Hugo Locurcio
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-08
Update editor debugger to new remote debugger.
Fabio Alessandrelli
2020-03-08
Threaded networking for editor debugger.
Fabio Alessandrelli
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-22
Fix visuals of the new debugger editor
Michael Alexsander
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli