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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor_debugger_node.cpp
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Author
2022-11-14
[Editor] Better expose EditorDebuggerPlugin.
Fabio Alessandrelli
2022-10-31
Merge pull request #62416 from Calinou/movie-maker-request-attention-on-finish
Rémi Verschelde
2022-10-31
Merge pull request #67578 from KoBeWi/GEDITOR
Rémi Verschelde
2022-10-20
Add buttons in Remote Scene Tree
Micky
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-22
Add per-scene UndoRedo
kobewi
2022-07-29
Remove Signal connect binds
Juan Linietsky
2022-06-26
Request attention on the editor window when done recording a movie
Hugo Locurcio
2022-06-06
Fix Debugger tab not updating when clearing errors
kobewi
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-03-30
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-03-17
Make `TabBar/Container` default their alignments to the left instead of center
Michael Alexsander
2022-03-09
Remove VARIANT_ARG* macros
reduz
2022-03-04
Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain
Rémi Verschelde
2022-03-03
Make `TabContainer` use `TabBar` internally
Michael Alexsander
2022-03-02
Fix debugger not opening built-in scripts
kobewi
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-14
Remove most EditorNode constructor parameters and fields
trollodel
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Merge pull request #57796 from akien-mga/revert-sname-theme-setters
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
Refactor some object type checking code with `cast_to`
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-06
Add missing SNAME macro optimization in some function calls
jmb462
2022-01-20
Store panels and docks singletons in their own classes
trollodel
2022-01-15
Add global breakpoint list
Paulb23
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-09
align to horizontal_alignment, valign to vertical_alignment, related
Nathan Franke
2021-12-04
Auto-Increment Debugger Port
Nathan Franke
2021-10-27
Improve appearance of the editor Debugger bottom panel menu
Hugo Locurcio
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-14
Merge pull request #52226 from Faless/debugger/4.x_start_options
Rémi Verschelde
2021-09-01
Merge pull request #51639 from Ev1lbl0w/gsoc21-dap
Fabio Alessandrelli
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-29
[Editor] Editor debugger binds according to editor settings.
Fabio Alessandrelli
2021-08-21
Fix camera override not working
requizm
2021-08-02
Implemented initial DAP support
Ev1lbl0w
2021-07-18
Optimize StringName usage
reduz
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-04-23
fix stop debugger on closing game
Stefan Boronczyk
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-28
Rename empty() to is_empty()
Marcel Admiraal
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-11-17
Debugger: Save options in project metadata
Rémi Verschelde
2020-08-26
Added debugger plugin support
simpu
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
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