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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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debugger
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editor_debugger_inspector.cpp
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Author
2022-03-30
Cleanup EditorNode and EditorData
Hendrik Brucker
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-04
String: Add contains().
Anilforextra
2022-01-14
Merge pull request #56719 from Chaosus/gds_debugger_filter
Rémi Verschelde
2022-01-12
Merge pull request #52710 from Jummit/fix-debug-tooltips
Yuri Roubinsky
2022-01-12
Add option to filter the stack variables of GDScript debugger
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-01
Skip script property in remote object property list
Raul Santos
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-09-15
Show correct debug tooltips for existing variables
Jummit
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-18
Optimize StringName usage
reduz
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-05-22
Fix dialog spam when inspecting MeshInstance from model file
PouleyKetchoupp
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-08
Update editor debugger to new remote debugger.
Fabio Alessandrelli
2020-03-05
Fix some bugs spotted by asan in editor debugger.
Fabio Alessandrelli
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli