index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
debugger
/
debug_adapter
Age
Commit message (
Expand
)
Author
2023-01-14
Move remote debug buttons to a single menu.
bruvzg
2023-01-05
One Copyright Update to rule them all
Rémi Verschelde
2022-10-18
Unify usage of GLOBAL/EDITOR_GET
kobewi
2022-10-11
Use `JSON::stringify` where possible
Micky
2022-10-07
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, chang...
bruvzg
2022-08-29
[Web] Rename JavaScript platform to Web.
Fabio Alessandrelli
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-20
Clean up Hash Functions
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-24
Fix type name typo in Debug Adapter Protocol
Aaron Franke
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-02
Implemented initial DAP support
Ev1lbl0w