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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-07-31
Extract EditorResourceConversionPlugin into its own source files and clean up...
Yuri Sizov
2022-07-26
Split up editor export code into multiple files
Aaron Franke
2022-07-25
Code quality: Fix header guards consistency
Rémi Verschelde
2022-06-20
Clean up Hash Functions
reduz
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-03
Merge pull request #60627 from aaronfranke/rename-elements
Rémi Verschelde
2022-05-02
Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init`
Rémi Verschelde
2022-04-29
Rename Basis "elements" to "rows"
Aaron Franke
2022-04-29
Rename Transform2D "elements" to "columns"
Aaron Franke
2022-04-24
Fix type name typo in Debug Adapter Protocol
Aaron Franke
2022-04-04
Zero initialize all pointer class and struct members
Rémi Verschelde
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-15
Editor: Cleanup some includes dependencies
Rémi Verschelde
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2022-01-02
Fix various typos
luz paz
2021-11-30
Don't return reference on copy assignment operators
Rémi Verschelde
2021-09-30
Use range iterators for `Map`
Lightning_A
2021-08-31
Implemented advanced features of DAP
Ev1lbl0w
2021-08-02
Implemented initial DAP support
Ev1lbl0w