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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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path:
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editor
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create_dialog.h
Age
Commit message (
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Author
2019-11-06
Node create dialog filtering optimization
PouleyKetchoupp
2019-08-12
Remove redundant author doc comments
IAmActuallyCthulhu
2019-06-26
Better pre-selection of search result nodes in "Create New Node" dialog.
Marcus Brummer
2019-06-19
Made use of semicolons more consitent, fixed formatting
JohnJLight
2019-05-24
Auto-expand current node type when replace node
Matthias Schmitt
2019-04-08
Add ability to edit editor feature profiles
Juan Linietsky
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-08-08
Add toggle for favorites in create_root_dialog.
willnationsdev
2018-07-04
Expose ScriptCreateDialog to EditorPlugin
willnationsdev
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Made the Create Dialog be clearer when it's changing a type of something.
Michael Alexsander Silva Dias
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-11-04
Fixes random sorting order in Create New Node dialog
Bernhard Liebl
2017-09-29
create dialog search preferrence fixes: #11697
toger5
2017-09-05
Fix icons for custom types in the recent & favorites lists in the create dialog.
MillionOstrich
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-18
Make Create New Node dialog resizable and burninate old dialog
Ray Koopa
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde