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path: root/editor/create_dialog.h
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2020-02-11Texture refactorJuan Linietsky
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
2020-01-01Update copyright statements to 2020Rémi Verschelde
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
2019-11-06Node create dialog filtering optimizationPouleyKetchoupp
Avoid loading the same scripts again and parse them when updating the node type tree.
2019-08-12Remove redundant author doc commentsIAmActuallyCthulhu
2019-06-26Better pre-selection of search result nodes in "Create New Node" dialog.Marcus Brummer
Also search for substrings in class types, not just subsequences. If for the current search term a substring has been found in a class type name, prefer the substring match over the subsequence. Fixes #26010
2019-06-19Made use of semicolons more consitent, fixed formattingJohnJLight
2019-05-24Auto-expand current node type when replace nodeMatthias Schmitt
2019-04-08Add ability to edit editor feature profilesJuan Linietsky
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-01-01Update copyright statements to 2019Rémi Verschelde
Happy new year to the wonderful Godot community!
2018-08-08Add toggle for favorites in create_root_dialog.willnationsdev
2018-07-04Expose ScriptCreateDialog to EditorPluginwillnationsdev
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-03Made the Create Dialog be clearer when it's changing a type of something.Michael Alexsander Silva Dias
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-11-04Fixes random sorting order in Create New Node dialogBernhard Liebl
2017-09-29create dialog search preferrence fixes: #11697toger5
2017-09-05Fix icons for custom types in the recent & favorites lists in the create dialog.MillionOstrich
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-18Make Create New Node dialog resizable and burninate old dialogRay Koopa
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.