index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
/
create_dialog.cpp
Age
Commit message (
Expand
)
Author
2021-12-07
Fix error emitting when called new shader dialog from resource dialog
Yuri Roubinsky
2021-12-01
Properly handle named class types inheriting from scripts without names.
SaracenOne
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50505 from Calinou/editor-create-dialog-display-class-name
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-16
Display the class name in the description
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-04-27
Improve the editor theme
Hugo Locurcio
2021-03-01
Merge pull request #41437 from KoBeWi/put_it_here
Rémi Verschelde
2021-02-26
Allow to create a node at specific position
Tomasz Chabora
2021-02-17
Change fallback icon for abstract nodes to have a grayed out color
Aaron Franke
2021-01-06
Fix cases of resources destroyed too early
Pedro J. Estébanez
2021-01-01
Update copyright statements to 2021
Rémi Verschelde
2020-12-21
Rename unselect to deselect
Marcel Admiraal
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-11-07
Reorganized core/ directory, it was too fatty already
reduz
2020-07-23
Small naming and tooltip tweaks
Michael Alexsander
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-06
Fix editor crash when creating a custom resource from create dialog
Andrii Doroshenko (Xrayez)
2020-07-03
Improve Create Dialog search ranking and refactor calculation.
Stijn Hinlopen
2020-06-19
Remove ToolButton in favor of Button
Hugo Locurcio
2020-06-12
Object: Add usage hint to instantiate Object properties in editor
Rémi Verschelde
2020-06-11
Fix custom types in node list search
Tomasz Chabora
2020-05-27
Add fallback icons and make custom ones appear in the recent/favorites list i...
Michael Alexsander
2020-05-14
Style: Enforce braces around if blocks and loops
Rémi Verschelde
2020-05-14
Style: Enforce separation line between function definitions
Rémi Verschelde
2020-05-14
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Rémi Verschelde
2020-04-02
Replace NULL with nullptr
lupoDharkael
2020-03-26
Popups are now windows also (broken!)
Juan Linietsky
2020-03-26
Working multiple window support, including editor
Juan Linietsky
2020-03-20
i18n: Add support for translating the class reference
Rémi Verschelde
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-01-09
Add ignoring of disabled recent and favorite classes in create
PucklaMotzer09
2020-01-08
Recent Nodes now respect Editor Profiles
veryprofessionaldodo
2020-01-01
Update copyright statements to 2020
Rémi Verschelde
2019-12-24
Cleans up headers included in editor_node.h
Haoyu Qiu
2019-11-06
Node create dialog filtering optimization
PouleyKetchoupp
2019-09-04
Add overriden properties to the documentation
Bojidar Marinov
2019-08-29
Fix selecting recent node in CreateDialog
Bhupendra Aole
2019-07-07
Fixes minor issues found by static analyzer
qarmin
[prev]
[next]