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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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create_dialog.cpp
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Author
2022-09-11
Add ability to flag classes as experimental or deprecated.
SaracenOne
2022-09-07
simplify title of create/change node dialog
Nathan Franke
2022-09-05
Improve handling of custom types
kobewi
2022-08-30
Merge pull request #65039 from Mickeon/rename-treeitem-tooltip
Rémi Verschelde
2022-08-30
Rename TreeItem's `set_tooltip` to `set_tooltip_text`
Micky
2022-08-29
Rename String `plus_file` to `path_join`
Aaron Franke
2022-08-29
Revert "Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CH...
Rémi Verschelde
2022-08-28
Merge pull request #64885 from Mickeon/rename-tooltip-hint
Rémi Verschelde
2022-08-27
Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGED
Aaron Record
2022-08-27
Rename `hint_tooltip` to `tooltip_text` & setget
Micky
2022-08-20
Changed the title of change node type dialog
Umang Kalra
2022-07-29
Move editor paths into the EditorPaths class
Aaron Franke
2022-07-09
Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialog
FireForge
2022-06-21
Rework scene creation dialog
kobewi
2022-05-19
Use range iterators for RBSet in most cases
Aaron Record
2022-05-16
Replace most uses of Map by HashMap
reduz
2022-05-12
Merge pull request #59498 from adamscott/add-custom-type-check-before-hiding-...
Rémi Verschelde
2022-04-12
Narrow FileAccess scope to prevent deadlocks.
bruvzg
2022-04-11
Make FileAccess and DirAccess classes reference counted.
bruvzg
2022-03-24
[Fix #58248] Add custom type check before hiding type
Adam Scott
2022-03-10
Discern between virtual and abstract class bindings
reduz
2022-02-19
Fix crash in Create New Node dialog with certain user-created scripts
Haoyu Qiu
2022-02-16
Port existing _notification code to use switch statements (part 1/3)
jmb462
2022-02-12
Improve compilation speed (forward declarations/includes cleanup)
Hendrik Brucker
2022-02-08
Merge pull request #40140 from hinlopen/tree-scroll-center
Rémi Verschelde
2022-02-08
Revert "Add missing SNAME macro optimization to all theme methods call"
Rémi Verschelde
2022-02-08
Merge pull request #43015 from Xrayez/refactor-auto-instaprop
Rémi Verschelde
2022-02-06
Add missing SNAME macro optimization to all theme methods call
jmb462
2022-02-05
Center when scrolling to tree item.
Stijn Hinlopen
2022-02-02
Vectors: Use clear() and has().
Anilforextra
2022-01-26
Rename String::is_subsequence_ofi to String::is_subsequence_ofn
Wilson E. Alvarez
2022-01-17
Merge pull request #55509 from V-Sekai/create_node_and_doc_fix
Rémi Verschelde
2022-01-16
Fix theming update in several editor classes
Yuri Roubinsky
2022-01-03
Update copyright statements to 2022
Rémi Verschelde
2021-12-28
Refactor auto-instantiation of `Object` properties in editor
Andrii Doroshenko (Xrayez)
2021-12-09
Replace String comparisons with "", String() to is_empty()
Nathan Franke
2021-12-07
Fix error emitting when called new shader dialog from resource dialog
Yuri Roubinsky
2021-12-01
Properly handle named class types inheriting from scripts without names.
SaracenOne
2021-11-23
Rename `remove()` to `remove_at()` when removing by index
Lightning_A
2021-11-12
Use "enum class" for input enums
Aaron Franke
2021-08-23
Entirely removes BIND_VMETHOD in favor of GDVIRTUAL
reduz
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-20
Merge pull request #50505 from Calinou/editor-create-dialog-display-class-name
Rémi Verschelde
2021-07-18
Optimize StringName usage
reduz
2021-07-16
Display the class name in the description
Hugo Locurcio
2021-06-19
Rename `instance()`->`instantiate()` when it's a verb
Lightning_A
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-04-27
Improve the editor theme
Hugo Locurcio
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