Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-03-01 | Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes | Rémi Verschelde | |
Fix non-latin layout scancodes on Linux, adds access to physical scancodes. | |||
2020-02-28 | Signals: Port more uses of connect_compat | Rémi Verschelde | |
Those were problematic as they call a method of their parent class, but callable_mp does not allow that unless it's public. To solve it, we declare a local class that calls the parent class' method, which now needs to be protected to be accessible in the derived class. | |||
2020-02-28 | Signals: Port connect calls to use callable_mp | Rémi Verschelde | |
Remove now unnecessary bindings of signal callbacks in the public API. There might be some false positives that need rebinding if they were meant to be public. No regular expressions were harmed in the making of this commit. (Nah, just kidding.) | |||
2020-02-25 | Rename `scancode` to `keycode`. | bruvzg | |
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap. Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes). | |||
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-01-09 | Add ignoring of disabled recent and favorite classes in create | PucklaMotzer09 | |
2020-01-08 | Recent Nodes now respect Editor Profiles | veryprofessionaldodo | |
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |
2019-11-06 | Node create dialog filtering optimization | PouleyKetchoupp | |
Avoid loading the same scripts again and parse them when updating the node type tree. | |||
2019-09-04 | Add overriden properties to the documentation | Bojidar Marinov | |
Fixes #31855 | |||
2019-08-29 | Fix selecting recent node in CreateDialog | Bhupendra Aole | |
If the node name matches exactly as the search, the node should be selected. This also fixes when the user clicks on recent nodes. Fixes #24044 | |||
2019-07-07 | Fixes minor issues found by static analyzer | qarmin | |
2019-07-01 | Merge pull request #30126 from qarmin/remove_unnecessary_code | Rémi Verschelde | |
Remove unnecessary code and add some error explanations | |||
2019-07-01 | Remove unnecessary code and add some error explanations | qarmin | |
2019-06-26 | Better pre-selection of search result nodes in "Create New Node" dialog. | Marcus Brummer | |
Also search for substrings in class types, not just subsequences. If for the current search term a substring has been found in a class type name, prefer the substring match over the subsequence. Fixes #26010 | |||
2019-06-12 | Merge pull request #29645 from YeldhamDev/create_dialog_reselect | Rémi Verschelde | |
Allow reselecting items in the "Favorites" and "Recent" lists in the create dialog | |||
2019-06-12 | Fix error spam in create dialog when searching for nodes with some disabled | Michael Alexsander Silva Dias | |
2019-06-09 | Allow reselecting items in the "Favorites" and "Recent" lists in the create ↵ | Michael Alexsander Silva Dias | |
dialog | |||
2019-05-28 | Merge pull request #26487 from matzebond/master | Rémi Verschelde | |
Auto-expand current node type when changing node type | |||
2019-05-28 | Merge pull request #28454 from homer666/popup-centered-maxsize | Rémi Verschelde | |
Add `popup_centered_clamped()` method to Popup | |||
2019-05-24 | Auto-expand current node type when replace node | Matthias Schmitt | |
2019-04-30 | Add Popup::popup_centered_clamped method | homer666 | |
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped() | |||
2019-04-12 | Force drawing guides in single-row Tree items in the editor | Michael Alexsander Silva Dias | |
2019-04-08 | Add ability to edit editor feature profiles | Juan Linietsky | |
Allows enabling/disabling parts of the editor and storing/loading profiles for that. | |||
2019-03-09 | Allow class_name scripts to have nested inheritance | George Marques | |
2019-03-06 | -Make tileset and meshlibrary edit in a separate inspector, fixes #26671 | Juan Linietsky | |
-Made relationship lines appear based on theme settings, not previous hack -Fix drawing of relationship lines (was broken) -Fix double initialization of theme settings | |||
2019-02-20 | Add -Wshadow=local to warnings and fix reported issues. | marxin | |
Fixes #25316. | |||
2019-01-26 | Fixed Recent/Favorite in Create Node dialog not selecting right node | DualMatrix | |
Fixes #6535 | |||
2019-01-01 | Update copyright statements to 2019 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2018-12-04 | Move "Dialog Bounds" from the Editor Settings to project's metadata | Michael Alexsander Silva Dias | |
2018-11-19 | Add more places to hide guides if relationship lines are enabled | Michael Alexsander Silva Dias | |
2018-10-04 | Deselect recents when selecting favorites and vice versa in Create Node. | DualMatrix | |
Deselect recents when selecting favorites and vice versa in Create Node. | |||
2018-09-19 | Fixed favorite nodes list not being saved | DualMatrix | |
Fixed favorite nodes list not being saved | |||
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-10 | Fixed favorites and recent nodes selecting wrong node | DualMatrix | |
Fixed favorites and recent nodes selecting wrong node and fixed a typo. Fixes #6535 | |||
2018-08-30 | Fix Script Classes not instancing with custom name. | Will Nations | |
2018-08-16 | Merge pull request #21046 from DualMatrix/recent_custom_type | Rémi Verschelde | |
Fixed custom nodes not working with favorites and recently used | |||
2018-08-16 | Fixed custom nodes not working properly with favorites and recently used in ↵ | DualMatrix | |
create node window. | |||
2018-08-15 | Fix error spam from loading script class icons | Will Nations | |
2018-08-15 | Merge pull request #21021 from DualMatrix/new_node_warning | Rémi Verschelde | |
Fixed error spam in create node dialog with custom types. | |||
2018-08-15 | Fixed error spam in create node dialog with custom types. | DualMatrix | |
This should fix #20789 | |||
2018-08-14 | Add custom icons to script classes. | Will Nations | |
2018-08-14 | Merge pull request #20484 from willnationsdev/create-favorites | Rémi Verschelde | |
Add toggle for favorites in create_root_dialog | |||
2018-08-11 | Do not use theme to set LineEdit right_icon | Łukasz Rutkowski | |
2018-08-11 | Add clear text button to LineEdit | Łukasz Rutkowski | |
- Add pressed state to clear button - Enable clear button on all inputs with search icon - Remove duplicate clear buttons - Fix rendering of icon for center and right alignments - Add clear button to more search fields - Add clear icon to default theme - Add method to control enabled state of clear button - Add property to enable clear button from inspector | |||
2018-08-08 | Add toggle for favorites in create_root_dialog. | willnationsdev | |
2018-07-25 | Add script hierarchies,add-script btn auto-derives | Will Nations | |
2018-07-15 | Global class names (and GDScript support for it) | Juan Linietsky | |