Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-01-05 | Add missing copyright headers and fix formatting | Rémi Verschelde | |
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | |||
2018-01-03 | Made the Create Dialog be clearer when it's changing a type of something. | Michael Alexsander Silva Dias | |
2018-01-01 | Update copyright statements to 2018 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! | |||
2017-12-25 | Changes to the Editor File Dialog. | Michael Alexsander Silva Dias | |
2017-12-21 | Fixes and modifications for some dialogs. | Michael Alexsander Silva Dias | |
2017-12-12 | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | |
2017-11-17 | EditorSettings: Rename settings_path to settings_dir | Rémi Verschelde | |
Also to prepare for upcoming refactoring for XDG support. | |||
2017-11-16 | Enabling relationship lines in the Scene Tree enables them in the Create New ↵ | Michael Alexsander Silva Dias | |
Node dialog as well. | |||
2017-11-05 | Merge pull request #12640 from poke1024/createnode-ui | Rémi Verschelde | |
In Create New Node, always select and show best (shortest) match | |||
2017-11-04 | In Create New Node, always select and show best (shortest) match | Bernhard Liebl | |
2017-11-04 | Fixes random sorting order in Create New Node dialog | Bernhard Liebl | |
2017-10-05 | Added the set/get_setting function in Editor/Project settings. Renamed has() ↵ | Juan Linietsky | |
to has_setting. Fixes #11844 | |||
2017-09-29 | create dialog search preferrence fixes: #11697 | toger5 | |
2017-09-25 | Removed most of the custom colors from the interface. | Daniel J. Ramirez | |
2017-09-20 | Rename pos to position in user facing methods and variables | letheed | |
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||
2017-09-19 | Merge pull request #11256 from djrm/pr_visual_improvements | Rémi Verschelde | |
Visual improvements and new look for VS | |||
2017-09-14 | Fix non flat favorite icons | Daniel J. Ramirez | |
2017-09-05 | Fix icons for custom types in the recent & favorites lists in the create dialog. | MillionOstrich | |
2017-08-27 | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | |
2017-05-28 | Merge pull request #8968 from noshyaar/pr-bug2 | Rémi Verschelde | |
CreateDialog: fix activating recent item creates node selected in search result | |||
2017-05-28 | CreateDialog: fix activating recent item creates node selected in search result | Poommetee Ketson | |
2017-05-28 | CreateDialog: select root if search exactly match | Poommetee Ketson | |
2017-05-20 | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | |
this might cause bugs I haven't found yet.. | |||
2017-05-03 | Revert "Add new editor and default theme (WIP)" | volzhs | |
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7. | |||
2017-04-27 | Add new editor and default theme (WIP) | Daniel J. Ramirez | |
2017-04-08 | Add "Godot Engine contributors" copyright line | Rémi Verschelde | |
2017-03-24 | Fix typos in source code using codespell | Rémi Verschelde | |
From https://github.com/lucasdemarchi/codespell | |||
2017-03-18 | Make Create New Node dialog resizable and burninate old dialog | Ray Koopa | |
2017-03-05 | A Whole New World (clang-format edition) | Rémi Verschelde | |
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||
2017-03-05 | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | |
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. |