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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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editor
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create_dialog.cpp
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Author
2018-08-11
Do not use theme to set LineEdit right_icon
Łukasz Rutkowski
2018-08-11
Add clear text button to LineEdit
Łukasz Rutkowski
2018-07-25
Add script hierarchies,add-script btn auto-derives
Will Nations
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-07-04
Expose ScriptCreateDialog to EditorPlugin
willnationsdev
2018-05-05
Adjust default editor popup sizes
homer666
2018-04-08
Merge pull request #16995 from mrcdk/custom_resources_inspector
Juan Linietsky
2018-03-04
Fix new Node dialog Create button behavior
Ivan Vodopiviz
2018-02-25
Now the inspector will show the custom resources added via plugin
MrCdK
2018-02-14
Merge pull request #15492 from vigreco/select-tree-root
Rémi Verschelde
2018-01-21
Hide only PluginScript in dialog box
Emmanuel Leblond
2018-01-19
Hide Script nodes in dialog box to prevent crash with pluginscript
Emmanuel Leblond
2018-01-08
Select root node if search_box is empty in create_dialog
Vincenzo Greco
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Made the Create Dialog be clearer when it's changing a type of something.
Michael Alexsander Silva Dias
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-25
Changes to the Editor File Dialog.
Michael Alexsander Silva Dias
2017-12-21
Fixes and modifications for some dialogs.
Michael Alexsander Silva Dias
2017-12-12
Enhance undoredo action name, TTR, cleanup
Poommetee Ketson
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-16
Enabling relationship lines in the Scene Tree enables them in the Create New ...
Michael Alexsander Silva Dias
2017-11-05
Merge pull request #12640 from poke1024/createnode-ui
Rémi Verschelde
2017-11-04
In Create New Node, always select and show best (shortest) match
Bernhard Liebl
2017-11-04
Fixes random sorting order in Create New Node dialog
Bernhard Liebl
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-09-29
create dialog search preferrence fixes: #11697
toger5
2017-09-25
Removed most of the custom colors from the interface.
Daniel J. Ramirez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
2017-09-19
Merge pull request #11256 from djrm/pr_visual_improvements
Rémi Verschelde
2017-09-14
Fix non flat favorite icons
Daniel J. Ramirez
2017-09-05
Fix icons for custom types in the recent & favorites lists in the create dialog.
MillionOstrich
2017-08-27
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-05-28
Merge pull request #8968 from noshyaar/pr-bug2
Rémi Verschelde
2017-05-28
CreateDialog: fix activating recent item creates node selected in search result
Poommetee Ketson
2017-05-28
CreateDialog: select root if search exactly match
Poommetee Ketson
2017-05-20
Removal of InputEvent as built-in Variant type..
Juan Linietsky
2017-05-03
Revert "Add new editor and default theme (WIP)"
volzhs
2017-04-27
Add new editor and default theme (WIP)
Daniel J. Ramirez
2017-04-08
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-03-24
Fix typos in source code using codespell
Rémi Verschelde
2017-03-18
Make Create New Node dialog resizable and burninate old dialog
Ray Koopa
2017-03-05
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
Refactoring: rename tools/editor/ to editor/
Rémi Verschelde