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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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create_dialog.cpp
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Author
2019-04-08
Add ability to edit editor feature profiles
Juan Linietsky
2019-03-09
Allow class_name scripts to have nested inheritance
George Marques
2019-03-06
-Make tileset and meshlibrary edit in a separate inspector, fixes #26671
Juan Linietsky
2019-02-20
Add -Wshadow=local to warnings and fix reported issues.
marxin
2019-01-26
Fixed Recent/Favorite in Create Node dialog not selecting right node
DualMatrix
2019-01-01
Update copyright statements to 2019
Rémi Verschelde
2018-12-04
Move "Dialog Bounds" from the Editor Settings to project's metadata
Michael Alexsander Silva Dias
2018-11-19
Add more places to hide guides if relationship lines are enabled
Michael Alexsander Silva Dias
2018-10-04
Deselect recents when selecting favorites and vice versa in Create Node.
DualMatrix
2018-09-19
Fixed favorite nodes list not being saved
DualMatrix
2018-09-14
Refactor editor icon retrieval
willnationsdev
2018-09-12
Make core/ includes absolute, remove subfolders from include path
Rémi Verschelde
2018-09-10
Fixed favorites and recent nodes selecting wrong node
DualMatrix
2018-08-30
Fix Script Classes not instancing with custom name.
Will Nations
2018-08-16
Merge pull request #21046 from DualMatrix/recent_custom_type
Rémi Verschelde
2018-08-16
Fixed custom nodes not working properly with favorites and recently used in c...
DualMatrix
2018-08-15
Fix error spam from loading script class icons
Will Nations
2018-08-15
Merge pull request #21021 from DualMatrix/new_node_warning
Rémi Verschelde
2018-08-15
Fixed error spam in create node dialog with custom types.
DualMatrix
2018-08-14
Add custom icons to script classes.
Will Nations
2018-08-14
Merge pull request #20484 from willnationsdev/create-favorites
Rémi Verschelde
2018-08-11
Do not use theme to set LineEdit right_icon
Łukasz Rutkowski
2018-08-11
Add clear text button to LineEdit
Łukasz Rutkowski
2018-08-08
Add toggle for favorites in create_root_dialog.
willnationsdev
2018-07-25
Add script hierarchies,add-script btn auto-derives
Will Nations
2018-07-15
Global class names (and GDScript support for it)
Juan Linietsky
2018-07-04
Expose ScriptCreateDialog to EditorPlugin
willnationsdev
2018-05-05
Adjust default editor popup sizes
homer666
2018-04-08
Merge pull request #16995 from mrcdk/custom_resources_inspector
Juan Linietsky
2018-03-04
Fix new Node dialog Create button behavior
Ivan Vodopiviz
2018-02-25
Now the inspector will show the custom resources added via plugin
MrCdK
2018-02-14
Merge pull request #15492 from vigreco/select-tree-root
Rémi Verschelde
2018-01-21
Hide only PluginScript in dialog box
Emmanuel Leblond
2018-01-19
Hide Script nodes in dialog box to prevent crash with pluginscript
Emmanuel Leblond
2018-01-08
Select root node if search_box is empty in create_dialog
Vincenzo Greco
2018-01-05
Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-03
Made the Create Dialog be clearer when it's changing a type of something.
Michael Alexsander Silva Dias
2018-01-01
Update copyright statements to 2018
Rémi Verschelde
2017-12-25
Changes to the Editor File Dialog.
Michael Alexsander Silva Dias
2017-12-21
Fixes and modifications for some dialogs.
Michael Alexsander Silva Dias
2017-12-12
Enhance undoredo action name, TTR, cleanup
Poommetee Ketson
2017-11-17
EditorSettings: Rename settings_path to settings_dir
Rémi Verschelde
2017-11-16
Enabling relationship lines in the Scene Tree enables them in the Create New ...
Michael Alexsander Silva Dias
2017-11-05
Merge pull request #12640 from poke1024/createnode-ui
Rémi Verschelde
2017-11-04
In Create New Node, always select and show best (shortest) match
Bernhard Liebl
2017-11-04
Fixes random sorting order in Create New Node dialog
Bernhard Liebl
2017-10-05
Added the set/get_setting function in Editor/Project settings. Renamed has() ...
Juan Linietsky
2017-09-29
create dialog search preferrence fixes: #11697
toger5
2017-09-25
Removed most of the custom colors from the interface.
Daniel J. Ramirez
2017-09-20
Rename pos to position in user facing methods and variables
letheed
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