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path: root/editor/create_dialog.cpp
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2022-12-05Merge pull request #67553 from Sauermann/fix-new-node-dialog-descriptionRémi Verschelde
Fix Updating New Node Dialog Description of Custom Nodes
2022-11-16Merge pull request #68709 from MewPurPur/instance-begone-part3Rémi Verschelde
Remove more instances of 'instance' being used as a verb
2022-11-16Remove more instances of 'instance' being used as a verbVolTer
2022-11-15Merge pull request #67798 from KoBeWi/code_resurrectionRémi Verschelde
Uncomment drag forwarding in CreateDialog
2022-11-05Don't allow instancing virtual node types in the Create New Node dialogAaron Franke
2022-10-23Uncomment drag forwarding in CreateDialogkobewi
2022-10-18Unify usage of GLOBAL/EDITOR_GETkobewi
2022-10-18Fix Updating New Node Dialog Description of Custom NodesMarkus Sauermann
The text of the first column in the selection Tree is used to compare Node names. Since this text contains additionally the path to the file, it doesn't match anything. This patch separates the path and puts it into the cell as suffix.
2022-10-10SCons: Re-enable treating `#warning` as error with `werror`Rémi Verschelde
Replace all TODO uses of `#warning` by proper TODO comments, and will open matching bug reports to keep track of them. We don't have a great track record fixing TODOs, but I'd wager we're even worse for fixing these "TODO #warning" so we should prohibit this usage.
2022-10-07Fix MSVC warnings, rename shadowed variables, fix uninitialized values, ↵bruvzg
change warnings=all to use /W4.
2022-09-30Fix creating Nodes from Recent listMarkus Sauermann
- give shorter search matches more weight - allow matching against "Node"
2022-09-11Add ability to flag classes as experimental or deprecated.SaracenOne
2022-09-07simplify title of create/change node dialogNathan Franke
The create dialog in replace mode now always has the title `Change type of "%s"`, where `%s` is either "MyNodeName" or "MyVisualScript.vs".
2022-09-05Improve handling of custom typeskobewi
2022-08-30Merge pull request #65039 from Mickeon/rename-treeitem-tooltipRémi Verschelde
2022-08-30Rename TreeItem's `set_tooltip` to `set_tooltip_text`Micky
`set_tooltip` -> `set_tooltip_text` `get_tooltip` -> `get_tooltip_text` For consistency: `get_button_tooltip` -> `get_button_tooltip_text` And the `tooltip` parameter in `add_button` was renamed to `tooltip_text`
2022-08-29Rename String `plus_file` to `path_join`Aaron Franke
2022-08-29Revert "Remove NOTIFICATION_ENTER_TREE when paired with ↵Rémi Verschelde
NOTIFICATION_THEME_CHANGED" This reverts commit 4b817a565cab8af648c88cfc7ab6481e86ee3625. Fixes #64988. Fixes #64997. This caused several regressions (#64988, #64997, https://github.com/godotengine/godot/issues/64997#issuecomment-1229970605) which point at a flaw in the current logic: - `Control::NOTIFICATION_ENTER_TREE` triggers a *deferred* notification with `NOTIFCATION_THEME_CHANGED` as introduced in #62845. - Some classes use their `THEME_CHANGED` to cache theme items in member variables (e.g. `style_normal`, etc.), and use those member variables in `ENTER_TREE`, `READY`, `DRAW`, etc. Since the `THEME_CHANGE` notification is now deferred, they end up accessing invalid state and this can lead to not applying theme properly (e.g. for EditorHelp) or crashing (e.g. for EditorLog or CodeEdit). So we need to go back to the drawing board and see if `THEME_CHANGED` can be called earlier so that the previous logic still works? Or can we refactor all engine code to make sure that: - `ENTER_TREE` and similar do not depend on theme properties cached in member variables. - Or `THEME_CHANGE` does trigger a general UI update to make sure that any bad theme handling in `ENTER_TREE` and co. gets fixed when `THEME_CHANGE` does arrive for the first time. But that means having a temporary invalid (and possibly still crashing) state, and doing some computations twice which might be heavy (e.g. `EditorHelp::_update_doc()`).
2022-08-28Merge pull request #64885 from Mickeon/rename-tooltip-hintRémi Verschelde
Rename `hint_tooltip` to `tooltip_text` & setter getter
2022-08-27Remove NOTIFICATION_ENTER_TREE when paired with NOTIFICATION_THEME_CHANGEDAaron Record
2022-08-27Rename `hint_tooltip` to `tooltip_text` & setgetMicky
`hint_tooltip` -> `tooltip_text` `set_tooltip` -> `set_tooltip_text` `_get_tooltip` -> `get_tooltip_text` Updates documentation, too.
2022-08-20Changed the title of change node type dialogUmang Kalra
2022-07-29Move editor paths into the EditorPaths classAaron Franke
2022-07-09Add ok_button_text to AcceptDialog and cancel_button_text to ConfirmationDialogFireForge
2022-06-21Rework scene creation dialogkobewi
2022-05-19Use range iterators for RBSet in most casesAaron Record
2022-05-16Replace most uses of Map by HashMapreduz
* Map is unnecessary and inefficient in almost every case. * Replaced by the new HashMap. * Renamed Map to RBMap and Set to RBSet for cases that still make sense (order matters) but use is discouraged. There were very few cases where replacing by HashMap was undesired because keeping the key order was intended. I tried to keep those (as RBMap) as much as possible, but might have missed some. Review appreciated!
2022-05-12Merge pull request #59498 from ↵Rémi Verschelde
adamscott/add-custom-type-check-before-hiding-type [Fix #58248] Add custom type check before hiding type
2022-04-12Narrow FileAccess scope to prevent deadlocks.bruvzg
2022-04-11Make FileAccess and DirAccess classes reference counted.bruvzg
2022-03-24[Fix #58248] Add custom type check before hiding typeAdam Scott
2022-03-10Discern between virtual and abstract class bindingsreduz
* Previous "virtual" classes (which can't be instantiated) are not corretly named "abstract". * Added a new "virtual" category for classes, they can't be instantiated from the editor, but can be inherited from script and extensions. * Converted a large amount of classes from "abstract" to "virtual" where it makes sense. Most classes that make sense have been converted. Missing: * Physics servers * VideoStream * Script* classes. which will go in a separate PR due to the complexity involved.
2022-02-19Fix crash in Create New Node dialog with certain user-created scriptsHaoyu Qiu
2022-02-16Port existing _notification code to use switch statements (part 1/3)jmb462
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-08Merge pull request #40140 from hinlopen/tree-scroll-centerRémi Verschelde
2022-02-08Revert "Add missing SNAME macro optimization to all theme methods call"Rémi Verschelde
This reverts commit a988fad9a092053434545c32afae91ccbdfbe792. As discussed in #57725 and clarified in #57788, `SNAME` is not meant to be used everywhere but only in critical code paths. For theme methods specifically, it was by design that only getters use `SNAME` and not setters.
2022-02-08Merge pull request #43015 from Xrayez/refactor-auto-instapropRémi Verschelde
Refactor auto-instantiation of `Object` properties in editor
2022-02-06Add missing SNAME macro optimization to all theme methods calljmb462
2022-02-05Center when scrolling to tree item.Stijn Hinlopen
2022-02-02Vectors: Use clear() and has().Anilforextra
Use clear() instead of resize(0). Use has() instead of "find(p_val) != -1".
2022-01-26Rename String::is_subsequence_ofi to String::is_subsequence_ofnWilson E. Alvarez
2022-01-17Merge pull request #55509 from V-Sekai/create_node_and_doc_fixRémi Verschelde
Fix crashes when global named scripts extends an unnamed script
2022-01-16Fix theming update in several editor classesYuri Roubinsky
2022-01-03Update copyright statements to 2022Rémi Verschelde
Happy new year to the wonderful Godot community!
2021-12-28Refactor auto-instantiation of `Object` properties in editorAndrii Doroshenko (Xrayez)
Auto-instantiation is used by the create dialog, but should also be used by the editor inspector. This refactors object properties auto-instantiation into a dedicated method to be reused throughout editor (and possibly scripting).
2021-12-09Replace String comparisons with "", String() to is_empty()Nathan Franke
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings
2021-12-07Fix error emitting when called new shader dialog from resource dialogYuri Roubinsky
2021-12-01Properly handle named class types inheriting from scripts without names.SaracenOne
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A