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path: root/editor/create_dialog.cpp
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2018-02-14Merge pull request #15492 from vigreco/select-tree-rootRémi Verschelde
Select root node if search_box is empty in create_dialog
2018-01-21Hide only PluginScript in dialog boxEmmanuel Leblond
2018-01-19Hide Script nodes in dialog box to prevent crash with pluginscriptEmmanuel Leblond
2018-01-08Select root node if search_box is empty in create_dialogVincenzo Greco
2018-01-05Add missing copyright headers and fix formattingRémi Verschelde
Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
2018-01-03Made the Create Dialog be clearer when it's changing a type of something.Michael Alexsander Silva Dias
2018-01-01Update copyright statements to 2018Rémi Verschelde
Happy new year to the wonderful Godot community!
2017-12-25Changes to the Editor File Dialog.Michael Alexsander Silva Dias
2017-12-21Fixes and modifications for some dialogs.Michael Alexsander Silva Dias
2017-12-12Enhance undoredo action name, TTR, cleanupPoommetee Ketson
2017-11-17EditorSettings: Rename settings_path to settings_dirRémi Verschelde
Also to prepare for upcoming refactoring for XDG support.
2017-11-16Enabling relationship lines in the Scene Tree enables them in the Create New ↵Michael Alexsander Silva Dias
Node dialog as well.
2017-11-05Merge pull request #12640 from poke1024/createnode-uiRémi Verschelde
In Create New Node, always select and show best (shortest) match
2017-11-04In Create New Node, always select and show best (shortest) matchBernhard Liebl
2017-11-04Fixes random sorting order in Create New Node dialogBernhard Liebl
2017-10-05Added the set/get_setting function in Editor/Project settings. Renamed has() ↵Juan Linietsky
to has_setting. Fixes #11844
2017-09-29create dialog search preferrence fixes: #11697toger5
2017-09-25Removed most of the custom colors from the interface.Daniel J. Ramirez
2017-09-20Rename pos to position in user facing methods and variablesletheed
Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
2017-09-19Merge pull request #11256 from djrm/pr_visual_improvementsRémi Verschelde
Visual improvements and new look for VS
2017-09-14Fix non flat favorite iconsDaniel J. Ramirez
2017-09-05Fix icons for custom types in the recent & favorites lists in the create dialog.MillionOstrich
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-05-28Merge pull request #8968 from noshyaar/pr-bug2Rémi Verschelde
CreateDialog: fix activating recent item creates node selected in search result
2017-05-28CreateDialog: fix activating recent item creates node selected in search resultPoommetee Ketson
2017-05-28CreateDialog: select root if search exactly matchPoommetee Ketson
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-03Revert "Add new editor and default theme (WIP)"volzhs
This reverts commit f045efe007cffb87238ee519b7f33d710814ded7.
2017-04-27Add new editor and default theme (WIP)Daniel J. Ramirez
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-18Make Create New Node dialog resizable and burninate old dialogRay Koopa
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.